My idea is a half elephant, half man demigod.
Art Style: Hindu
Play Style: Tank / General
Concept:
The elephant would rely heavily on white damage, with no real offensive abilities, but have alot of self buffs and minions whose sole purpose is healing. Can have a maximum of 2 minions to start.
Ability 1: Invulnerability
Provides the demigod with limited invulnerability (2/3/4/5/8 seconds) 60 second cooldown
Ability 2: Boon
Your minions gain +(50/75/100/150%) healing for the next 15 seconds. 30 second cooldown
Ability 3: Tusk Smash
You swing your tusks dealing devastating damage to structures. (200/300/400/600 damage) 15 second cooldown
Ability 4: Stampede
Your movement speed is increased by 75/125/175/200% for 4/6/8/10 seconds, and anyone you run over is dealt 50/100/150/200 damage and knocked to the side. 25 second cooldown
Minion upgrades:
Upgrade 1: Increase number of minions by 4/6/8/10
Upgrade 2: Increase amount of minion healing by 10/20/30/50%
Upgrade 3: Minions also grant +5 mana per 5 seconds per minion
Upgrade 4: Minions will randomly increase the demigods attack power by 15/20/25/50. (Chance is 2/5/8/10% every 10 seconds)
The elephant would have a conversion aura and maybe a skill in his tree to upgrade it's effectiveness. Every 10/9/8/6 seconds he has a 5/10/15/25% chance to convert one grunt of either side into a minion.
What do you guys think?