Actually I tried to reply to the diplomacy suggestion thread, but it is not working, and I don't know why
(I replied to two posts recently with no problem). When I post reply, it seems to work but then...it is
NOT posted! I tried this for 6times right now. Anyway, here it goes:
I think the problem of boring pirates can be solved with multiple criminal factions. Like several clans
with speciality(thus having different frigates/cruisers for them)
Convoy raiders: raids trade or refinery ships of specific factions for a specific number of ships, or a given amount of time.
Blockade runners: specialzing in smuggling or moving tradeships in hostile spaces. I am not sure of this
yet but I believe cool ideas could be made here(provided diplomacy & trade system becomes more complex)
Siege & Assaulters: takes out a specific planet for you
And, I think these clans should have a power struggle between them... enabling you to become an ally/enemy.
Also, pirates should evolve and have upgraded fleet like players...or even pirate specific cap ships.
I believe this could make the upcoming mini expansion more intersting with new diplomacy strategies.
And about the diplomacy: an envoy cruiser specializing in negotiation(persuading neutrals, turning back some of the pirate raiders) with severe karmic retribution when destroyed would be intersting also.
Edit: Blockade runners can work like this: hiring them grants you extra income, thus giving you lower upkeep.
And I think there should be 3 policy regarding prirates: friendly(Crime syndicate), Neutral, Anti-underground.
Choosing one policy will make you friendly to pirates(thus they don't attack you) but will make neutrals hostile to
you.