Guide to the not so General Oak
Introduction
Hello all. Ill be writing this guide about the Oak, one of the 4 generals available at Demigod release. This guide will not focus on minions and will explore the assassin variant and close support abilities of the Oak. First of all, I wasn’t a beta player, so, as more experienced players give their feedback, so i will try to update this guide.
What can you expect from the Oak?
- Team support
- Heavy Hitter
- Ranged slow and debuff
Weaknesses:
- Vulnerable to ranged harass
- No way to get in and out of fights easily
Base stats
Health: 1700
Mana: 832
Armor: 400(13.8%) Weapon damage 152-168
Range Melee
Movement speed 6.0
Attack time 1.45
Abilities
Raise Dead Ward
Oak places a ward that attracts the souls of the fallen. Units that are slain near the ward have a 30/45/60/75% chance to be converted to a spirit under Oak's control
5 yard range, 0.2 sec cast, 5 sec cooldown
Mana: 200 all ranks
Level 1: 3 spirits/ 1 ward
Level 2: 5 spirits/ 2 wards spirits have +4 damage/ +75 hp
Level 3: 7 spirits/ 3 wards spirits have +8 damage/ +150 hp
Level 4: 10 spirits/ 4 wards spirits have +12 damage/ +250 hp
Soul Frenzy
Instant (passive)
Oak has a 5% chance of inciting his Spirits into a berserker rage, increasing their attack speed by 25% and letting their attacks throw smaller units into the air. This effect lasts for 10 seconds
Last Stand
Instant (passive)
The spirit of Oak refuses to leave a battle unfinished. Should he fall, he will enter an invincible berserk fury, increasing his damage, move speed, and Attack Speed by 30/50% for 10 seconds before finally dying.
Soul Power
Instant (passive)
Oak’s determination to his cause grows, increasing Weapon Damage by 20/40/60. Also, Oak gains additional Weapon Damage based on the number of spirits he has.
Penitence
Oak fills a target with holy remorse, dealing damage, reducing their movement speed and increasing all damage taken.
20 yards range, 0.1 sec cast, 7 sec cooldown
Mana: 450/550/650/750
Level 1: 200 damage, 7% move speed/7% increased damage taken/ 5 second duration
Level 2: 400 damage, 10% move speed/10% increased damage taken/ 6 second duration
Level 3: 600 damage, 13% move speed/13% increased damage taken/ 7 second duration
Level 4: 800 damage, 16% move speed/16% increased damage taken/ 7 second duration
Divine Justice
Instant (passive)
When Oak kills a target, he and his allies receive Health and Mana equal to 10/15/20% of the unit’s maximum Health
Rally
Instant (passive)
When Oak kills a Demigod, he and his allies receive +500 Armor and heal 1000Health over 5 seconds
Shield
Oak grants a shield to a target, making them immune to damage.
20 yards range, 0.1 sec cast, 35 sec cooldown
Mana: 400/500/600/700
Level 1: lasts 3 seconds
Level 2: lasts 4 seconds
Level 3: lasts 6 seconds. Removes debuffs
Level 4: lasts 6 seconds. Removes debuffs. Heals for 600
Purity
Instant (passive)
When Oak uses Shield on an ally, all of his negative effects are removed, and he is immune to all negative effects for 6 seconds.
Surge of Faith
Oak releases a wave of holy power, dealing damage to enemies. Increases allied unit Attack Speed and Movement Speed for 7 seconds.
1.0 sec cast, 10 sec cooldown
Mana: 500/675/850
Level 1: 300 damage, 10% movement speed/ 10% attack speed
Level 2: 450 damage, 15% movement speed/ 15% attack speed
Level 3: 600 damage, 20% movement speed/20% attack speed
Morale
Instant (passive)
Boost is the same for all levels
+50 Minion Health
+0.5 Minion Health per second
+2% Minion Attack Speed
+50 Minion Armor
+4 Minion Weapon Damage
Skill Order
Level 1 - Penitence
Level 2 - Shield
Level 3 – Divine Justice
Level 4 - Penitence
Level 5 – Soul Power
Level 6 – Soul Power
Level 7 - Penitence
Level 8 – Soul Power
Level 9 – Last Stand
Level 10 - Penitence
Level 11 – Raise dead ward
Level 12 – Raise dead ward
Level 13 – Raise dead ward
Level 14 – Raise dead ward
Level 15 – Last stand
Level 16 – Soul Frenzy
Level 17 – Surge of faith
Level 18 – Surge of faith
Level 19 – Surge of faith
Level 20 – Shield
Explanation
Your first two abilities should be penitence and shield. While penitence at this level does only 200 damage, it still provides two debuffs that can help the first blood, and gives you the much needed ranged capability you lack.
Shield is there to provide the invulnerability for you or your teammates early game, if your opponent is sure that he will get a kill, using it can and will mostly shift the tide of the battle. Use it wisely as its cooldown is quite big. Also, time your shield usage. If you’re facing a torch bearer and you see he’s going to shatter combo you, pop up shield for him to blow his mana and cooldowns on a brick wall. Also, if needed, don’t be afraid to shield and teleport out.
Divine Justice at level 3 is there to provide a bit of staying power. It will heal around 40hp and 40mana for each of the early melee creeps you kill.
Priority will be to max up Penitence and Soul Power. You will hit hard due to Soul Power, and when your opponent notices you hit hard, he won’t be able to outrun or escape due to Penitence damage and slow. On team fights, Penitence the focus target to make sure the extra damage debuff is maximized.
Last stand at level 9, well, you’re not expected to die a lot as an Oak, but when you do and Last stand activates, make sure you bring at least 1 down with you. You have 10 seconds of invulnerability and increased attack speed/move speed to pursue your opponent.
From here on, you will start to really get noticed on the battlefield. From 11 to 14 take points in dead ward and maximize your spirits. Each spirit will increase your damage, and soon enough you’ll start hitting quite hard. Remember that keeping your spirits alive will keep your damage up, but do not be afraid to suicide them if you can bring a tower down with it.
If the game reaches level 17+, start using Surge of faith on your creep waves. Waves pushing harder (better with catas) and hitting faster will make short work of towers and be quite a nuisance to enemy demigods.
Starting Items
Scroll of teleporting
Combat healing potion
Banded Armor (requires a few seconds of waiting, but you’ll be able to accompany the first creep wave)
Item Progression
Each match is diferent, item order will depend on your needs and what enemy demigods are present.
-> arrows mean "upgrade to". If you are able to buy the end item without the transition item, even better.
Boots of speed –> Journeyman treads
Scaled Helm –> Vlemish Faceguard
Banded armor –> Nimoth Chest Armor –> Groffling Warplate
Unbreakable boots –> artifact late game (Honorable mention to Belt of the Giants)
Wyrmskin Handguards –> Doomspite Grips
Heart of life
Item explanation
Boots of speed – treads - Use these as you see fit. Upgrade from boots to treads if you see your being outrun by fleeing enemies. Penitence helps in this, so, most of the games, boots are enough.
Scaled helm is a transition you might well skip. Vlemish faceguard will provide you with enough mana and mana regen for this Oak build.
Banded armor – Nimoth – Groffling will keep your armor and health high enough to survive a melee death match
Unbreakable boots are a cheap boost to hp, health and health regen, a great item overall for stat boost.
Wyrmsking Handguards gives a solid damage boost and an amazing proc on pursuing enemies. Endgame, Doomspite will guarantee a dps boost that will make opponent demigods afraid of meleeing you.
Heart of life - when you use shield on yourself during a close combat, use your Heat of life. Youl will gain around 1000 hp and 1000 mana during the thick of battle, no interruption or cast time, enough to throw your opponent off balance or allow an extra penitence. Also, you’ll never have to return to base to heal/get mana with this trinket.
Belt of the giants - Granting you a cleave attack and a huge boost to hp to boot. Cleaving attack allows you be hitting an enemy demigod, and still hitting troops around, making sure you proc Divine justice healing you and those around you
Idols
Expensive items that allow you to summon minions under your control. This Oak build is not dependant of idols, as it focuses much more on battlefield staying power, killing power and close combat support.
Valor items
Dependant on your account and personal preferences. But if your able to pick, blood of the fallen is a great pick for its hp boost and regen, as is cloak of night, providing oak a cheap teleport to get in and out of battle.
Quick mention
I can’t end this guide without giving credit to ViridShaman and his Lord Erebus guide( you can find it here: http://forums.demigodthegame.com/346497).