I can't believe there isn't a thread on this when all the good players know shatter is overpowered.
It's 2100 damage ontop of the 800 damage of ice rain. Plus you have people frozen. Plus, if they don't die and then fast anything.
The only way to properly fix it is to rework it. Deep freeze does too much, it was already a great skill, an example of more skills that need to be made like that.
In fact, many of the new skills are pretty nice, and much better thought out than the older ones. Which gives me hope that maybe some of the current skills are going to get redone or improved like deep freeze was..
However, the update to deep freeze made it too good. It's too worth its skill points.
The solution to shatter, in my opinion, is this:
Change these two skills: Right now shatter relies on 3 skills. It's easy to max out 3 skills. It's hard to max out 4. So shatter needs to be moved to the 4th skill that is not used in the combo currently.
Deep Freeze:
*Interrupts skills.
*If a skill is interupted, target loses 300/600/900/1200 mana, mana cannot be increased by any means for 1.5/3/4.5/6 seconds.
*For 7 seconds, cooldown of targets skills that are used is increased by 1.5/3/4.5/6 seconds.
So, shatter is GONE from Deep Freeze. It needs to be moved to another. The best candidate for this is Permafrost, as it's the worst of the 4, and is the skill you don't have points for when currently going for shatter.
Permafrost:
*Same as it does now.
*Whenever an ice debuff ends on a foe effected by this skill, excluding this skill, they take 200/400/600 damage.
*OR have it be when an ice buff BEGINS on a foe effected by this skill, they take 150/300/450 damage.
Fire And Ice:
*Fireball effect kept the same. (Really, I'd prefer lower cooldown ^^)
*Deep Freeze works as if it has interrupted a skill, even when it doesn't.
Now.. this is quite different how it'd work. It's not just moving it.
Lets take for example, going with the former, on ending:
Frost Nova is cast. Stuns, then slows.
Rain of Ice is cast, 800 damage is done initially.
Wait 2.9 seconds.
Deep freeze is cast.
10 seconds latter 1400 dmg is done. (800 from the start, now 600 more from Frost Nova ending.)
10.1 seconds later, 3800 damage is done. (1400 from .1 seconds ago. 2400 more damage from the 2 conditions of deep freeze and the 2 from Rain of Ice.
Currently, it does 2900 damage with "Fire And Ice" and 2600 without.
HOWEVER. In my example it takes 21 skill points, which you can't even get. =] You would have to have frost nova be level 2, with lasting 7 seconds, and change the timing.
The current shatter takes only 10 skill points to get 2600 damage.
So the damage is made higher, but it takes to the end of the game to get it without landing an interupt to double-debuff without Fire&Ice.
Now, in my example, you still can shatter earlier, with a build like this:
Level 1 frost nova(5 seconds)
Level 2 rain of ice(5 seconds)
Fire & Ice (7 seconds, 9 skill points.)
Level 3 permafrost.
That's 15 skill points to do 2800 damage.
However, with Level1 deep freeze, if you land a condition, that's 10 skill points to do 2800 damage, slightly more thanyou currently do with 7 skill points, BUT on ENDING conditions, so it requires better timing.
Now if it was changed to on debuffs begining, you can spam skills to dump them at once.
I prefer on ending, with higher damage. It takes more skill to have them triggered all at once, as you have to time things exactly to have debuffs end at once.
Oh, and with my example it does AoE too. Which against creeps won't matter much, since rain of ice nukes em dead already, and on ending there is the delay.
So shatter remains good, but requires more investment to be the most effective. There is still a shatter build that does great damage at level 7, but requires you to hit your frost nova and rain of ice exactly 1 seconds after you landed an interupt, otherwise it's 2200 damage instead of 2800.