[/quote]
Q: Why don't the strike craft blow up?
A: There is a variable that is cantarget strikecraft. If false, that would be the problem. Change it to true.
yeah, i think the devs should change it to damage strikecraft (blast shadow excluded). given, once the carriers are destroyed they are much less of a threat, but with enough of them you could still do damage after the fact.
Q: Why didn't the enemy ever recover?
A: As one goes through the game, they research fleet capacity. The farther along the game you are, the less of your income you are actually receiving. This makes it harder to build fleets so after destroying their primary fleets, they lacked the economic power to restart. Unfortunately, you can't "unresearch" fleet capacity...
yeah, this sucks... but, usually on large-huge maps, i finish the game with 100,000's of credits and 10,000's of resources or more. with those resources i can rebuild 100 fleets and have change for a few Aston Martins
for some reason the AI seems to just give up... idn, maybe the programming somehow links building fleets with doing fleet research, and since all the fleet research has been done, it doesnt know what to do... it would be nice for it to be fixed/changed though
Q: Could it target a planet?
A: Yes. Simply increase targetcount by one and add planet to the list which contains frigates, capitals, and structures, you will be just fine. It will hit it and damage it. That would seem more fitting and would make it a true "Last Resort." It would also open up some interesting offensive opportunities...
i like the offensive options idea... although im not sure if thats an option we want. usually, in a defensive situation, you would use it as a 'last resort' so, your own fleet is losing, the SB is nearly out of health, you have nothing to lose so you detonate your SB, hoping to take out the entire attacking fleet or as much of it as possible... if you succeed in destroying the fleet, do you really want to damage/destroy your own planet? if you place the starbase out of range of the planet then no harm no foul, but if you put it within range of the planet...
it would be a shame to have to sacrifice the planet to save it...
[quote]Q: Should I Ion Bolt it to prevent it from blowing?
A: Well, if can be interrupted, then yes. If you can't interrupt SOP, then don't even try. Sure, you could delay it, but even then, you are only postponing the inevitable. IB sucks up a lot of AM and once depleted, you wouldn't be able to. Besides, by distracting you for five seconds somewhere else, the enemy could have already detonated. If it is not interruptible, don't even try to IB it...
Last Resort uses anti-matter (duh) so any abilities that destroy/damage/reduce antimatter would, theoretically, prevent the enemy using Last Resort, if used in large enough quantities...
[quote]Q: Should I push the Big Red Button?
Always =P there's nothing like 4 TEC SB's with Last Resort sucking in 2 empires max fleet supply and then detonating.... oooo, delicious =P