Yet none of those posess the intrinsic properties of fighter/bombers.
1) Can't be blocked.
2) Can't be permenantly destroyed.
3) Can cross a gravity well in a few seconds.
4) Replaced for free.
5) Immune to most abilities.
6) Require very specific counters - are in no danger whatsoever from most ships.
Hey Uranium, I actually agree with everything you say here. I even have my own thread "Do flak frigs suck?" and you've posted there, so it's not like I'm tone deaf on this.
From the points you listed above, I'd take out #3, because what is the point of strikecraft if they can't cross a gravity well in seconds (they must have RANGE, and they must have SPEED, or they aren't strikecraft, and they do the carrier no good)? Also, with #5 (immune to most abilities), that cuts both ways, i.e. they can't be buffed by most abilities either, except abilities which buff ONLY them (microphase aura). Otherwise, yeah, you make some good points.
En masse they ascend to a level of instant destruction. You can jump your Level 10 capital ship into a stellar gravity well, and in just one or two passes, my Vasari bomber spam will turn it to scrap before it can even jump out. If you're going to fight me, you have to cross the entire gravity well, as I just position my carriers to jump out at the last possible moment, while you lose ships, and therefore both time and money, the entire way.
No question about it (see my post under the flak frig thread about recent game I just played - it was the exact scenario you just described). However, lets be fair. Many of the complaints issued by people against strikecraft could be said about any unit in the game. If you have 100 illuminators sitting there as a capship jumps in, it is toast just the same, right? So do we unfairly single out strikecraft here? Sometimes we do.
And I've not lost a thing!
Here's where you (and the OP) are starting to convince me. You aren't unfairly singling out strikecraft here, you are quite fairly singling them out.
Mines have been adjusted to cost money/resources in Entrenchment, and it seems to be working well so far. This kind of adjustment would ensure that you indeed do "lose a thing" when you lose strikecraft. Would also make flak a little more viable, as they aren't just costing you a little antimatter if they take out strikecraft, they are costing you resources.
Sounds good to me!