Your problem is that Gimp is for 2D art, while meshes are 3D. With gimp you can edit textures or make new ones, but can't do anything to the actual models (meshs). You need a 3D modelling program to edit meshes, like XSI or 3ds max. However, you need 3ds max to open the Sins meshes, as XSI can't use .mesh format. You then need to use 3ds max to convert it into something readable by XSI, and then you can use XSI to turn the model into something Sins can use.
And 3ds max is not cheap. I believe that the base version is ~$300 (but don't quote me on that). XSI is free, so you can create your own, new models, but you can't edit existing ones.