@spylord
The only clear trend that I see here is that a small company is experimenting with a buisness model which is supposed to create revenue during development and not AFTER development. Sure, that can have also it's merrits (such as feedback from the customers to be taken into account), but at the end of the day it's just another one of these gambles where the risk is offloaded to the customer:
"The only difference I see between BETA and Retail (Correct me if I am wrong here) is that in BETA you can still suggest changes which still impact the retail, and I mean more then just tweaking the units stats."
Because this holds only as long as your development builds are at least to 75% playable and so much fun that people just forget about the remaining 25%. This was the case with SoaSE, where for example a single player campaign was silently scrapped because the rest of the game was good enaugh to hold it's own and had to go out asap. But it's quite risky to bet your customers money on always being lucky. A casual go at entrenchment reveals pretty quickly that:
- starbase weapons upgrades do not work consistently
- Fleets in highly mined systems can become invisible
- Mine spam leads to reproducable game crashes/stutter
- The entire mine stuff adds more tedious micromanagement to the game than it's really worth.
- The new units (torpedo crusier...) are ok, but not all that great.
So all I can say that 50% of the added content adds regression to the game and the "wow factor" of the other 50% doesn't really compensate for this. I meanwhile uninstalled "entrenchment" because compared to SoaSE it is in its current form actually quite a bit less fun.
That this was thrown at me as a paying customer in form of a beta on jan 1st was NOT because Ironclad wanted to have my feedback. After all these issues were known since december. This was given to me because they took my money and had at that point nothing else to come up with since they blew their deadline (again).
Anyway: If you guys are actually happy paying Ironclad for being beta-testers and doing the QA for them, have my blessings. I play to unwind, not to debug other folks products for free.
"As a side note, if people where to get free game because they preordered and didn't get it on the date it was advertised because of development delays, a lot of gaming publisher/developers would have gone out of business a long time ago or you would end up with crappy bugged games. "
Why is this phrased in conjunctive? A lot of gaming publisher/developers HAVE gone out of buisness and 9 of 10 games ARE crappy bugged games. And where Ironclad will finally end up hinges imho quite a bit on how things pan out in the next six weeks. Either way, this serves me right: Having been burned often enaugh by the increasing amount of everbeta, vaporware and pay-us-as-often-as-we-feel / rent-a-soft that gets pumped out these days, I vowed never to purchase again without trying a satisfactory free downloadable demo first. SoaSE entrenchment was the first time since quite a while that I strayed from that proven path. So I guess, it's strictly back to the rules then...