I guess I'm playing the beta then, version 0.91.002 on a 64 bit version of Vista.
We should have a new channel for entrenchment.
Here are some observations: Vasari are way overpowered with movable starbases, and (primarily) endless mine deployment. I played Hyperions Gates as a Vasari and by the time I had conquored my section of the galaxy, only Vasari factions were still alive. I had to jump in to planet Porta with all ships in Hold Position mode, and send a backup fleet of five hold positioned scouts to clear the mines. It took about 2 hours game time to clear all the enemy mines. It took longer (and an entire fleet) to discover this strategy.
I think all starbases should be able to move about the gravity well, and something needs to be done about Vasari mine deployment (although I'm not sure what). It's still fun, though.
Some other errors are that sometimes the fleet leader (alone) jumps when you tell the fleet to jump. Also, the "jump as group" and "go ahead and jump already" arrow toggle doesn't seem to do anything?!? The way I found around this was to zoom out to planet view, right click the planet to go to, wait for the audio confirmation, and right click again. It seems telling the fleet twice to jump generally gets it in their little Vasari brains....
The other major problem is the game crashes when trying to load a saved game. The solution is to close the program, run the program again, and load the saved game from scratch. It's a minor anoyance that can greatly escalate if you're trying to jump into a gravity well and not loose 966 ship points worth of ships to Vasari mines.
That's it for my initial observations. All in all, grat expantion. Thanks.