As it stands right now, though, everything is a starbase counter.
I'm not sure what's so nifty about the new super-long range missile launchers, since any old LRM easily outranges a starbase, and doesn't take nearly so much micromanagement.
Everyone was expecting starbases to be killing machines, but honestly, I'm far more frightened of the endless expanses of ship-eating mines than I am of a starbase.
And really... make them all move? Make the Vasari jump capable? Please. Why do people come up with insane solutions that wouldn't really fix the problem when there's a simple one right in front of you: stop being so darned stingy with the range!
The more I play, the more I realize two things that just can't be left alone:
1: Starbases should outrange everything but the super-missile launchers (and each other).
2: There's just got to be some limit on mines. Five Vasari ruiners fly along with an invasion fleet, and even if you win, you spend the next hour cleaning up mines from your own planet. God forbid you fly into a system where a fleet of Advent carriers have been idle for awhile! At least the TEC mines cost something.