Bah! What use is talk of game balance when the balance patch is bugged?
Still, how many skirmishers and carriers in your example? Protected by repair? If the reintegration autocast needs to be earlier (after 33% damage?) then should it be on the hotfix list?
Though the illuminator hotfix is long overdue, and JJ has made a heroic solo effort, without an elite warlords lobby and a sufficiency of medals and awards, I doubt that the community will provide sufficient help to the developers. There are too few replays of games available. Every example like the one above should have a replay, the game auto saves them for us. Medals for good replays!
I also doubt that the game is balanced on data. At all. Otherwise, how could the developers simply double the number of squadrons on carriers in version 1.1- and maintain the costs of everything else?
If there was a data balance, then some of the units and structures which were most affected by the carrier buff- light frigates, turrets and hangars- would have been adjusted.
-Anti-carrier light frigates needed to be cheaper and more numerous (less cap) to be effective, as strikecraft had less cap per squadron.
-Turrets were far less valuable once gravwells had twice the number of strikecraft.
-Hangars used to have twice the strikecraft, suddenly they had the same number, but the cost was unchanged. A hangar is immobile, yet the cost is about 85% of a carrier?
Put simply, the devs while balancing flak and LRF to carriers in v1.1 have not completed the adjustment made when the number of strikecraft was doubled. I will continue to state this, as even though it is obvious, it might not have been stated enough.
The skirmisher relation to other LF is minor by comparison, and the reintegration fix should be tested before any other adjustment.
Pah! Restore my returning fleets, without this senseless toll!