It does not matter for what I would need such devices, it matters only that they would be available. Maybe to power your home teleporter? Or just as an autonomous energy source for all your energy needs for the next few decades.
"If we can't handle weapons that kill half of the population we will never get to weapons that kill all of it. So we will keep screwing up with the Half weapons until we become mature enough to have and possibly use them without destroying half the population."
That is what I am saying. Therefore space combat will never happen. If we try to go to space with our weapons, you can be assured civilisation will not survive.
In any case, humanity will, by necessity of survival, either end up as an enlightened, peaceful species, or as an extinct one.
I do not beleive anything would be available if no one needed. Thats called Demand. But since your talking so far into the future i'll just go with it. So every one has super energy generateors that can easily be converted into super weapons and energy in unlimited and super powered. So lest say i am the goverment, how do i stop my citizens from blowing up a planet when the guy next door's dog keeps craping in some one's yard?
Here one idea. I use my Unlimited supply of energy to create a barrier around each house or plot of land and phase it into a slightly different dimension. We will just negate the use of public places, and make it so that your whole life can be lived from your house. Social interaction will take place through holo-phones. You could still meet with people in the same dimension but you would have to invite them into your dimension.
Problem solved, any one that does set of a super bomb will just blow themselves and their house up.
If any one wants to argue the impracticality of Personal dimensions i will counter with the impracticality of palm sized thermonuclear reactors. But just to give an alternative, even if i don't isolate every person in a different dimension i can also just use the unlimited energy to create a massive wall of energy that would need more than a few palm generators to get through.
Well even if people aren't actualy used an AI that runs a ship that needs 350 people to operate is going to be signifacantly more complicated and expensive that one that controls a 1 man fighter. I think the size, cost and complexity of the AI scales up with the number of people its replacing.
the point of an ai would be, that you dont need 350 people to monitor it, it´s the other way round (one person for lots of ai's). furthermore, an ai would be simply a computer(programm) - that could be copied by the millions for a buck - how could that be more expensive than raising a training a human pilot that once is dead, is dead - whereas the ai was just a cheap copy. plus, even with the processing-power today, we can simply (like really simply) outclass even steven hawking, all it lacks is the software (i.e. the ai). an ai would probably be really cheap, extremely capable and almost if not fully automated.
right now, "all" a modern
Thats actualy not what i sad. What i said was that an AI that replaces 350 people would be a lout more complex that an AI that Replaces 1. Actulay after rereading thats exactly what i said i don't understand how you messed that up.
And again, NO, YOU ARE NOT HEARING WHAT I SAID. And your also Wrong. A highly advanced computer that surpised people was able to Beat Steven Hawking at Chess by analyising the probablitlies of each move and then the counter to that move all they way to the end of the game. The computer actualy accounted for everything possible combinations of moves that could ever be made, because there is a limit to the number of moves that can be played. Creating an AI that can fly a fighter is going to be Way harder to make and require a way stronger computer. Creating an AI that can run a Cobalt with 350 people on it its going to be insanly difficult. That AI has to do the job of all the 350 people on it and must be able to understand all the different types of tasks, an AI that can control a KOL with 2500 is just going to be worse.
AI may be able to replaced pilots and it may even be able to replace entire warship crews, i have actualy never said it wouldn't. Infact early in this thread i said that i consider a Fighter that is crewed by an AI to still be a fighter. IF your using Human, AI, or anything else, its going to be more expensive to have it operate in a larger ship. The point that AI is cheeper doesn't mean anything compared to that fact that different AI will be Different Prices.
BUT FOR EVERY ONE ELSE, WHEN I SAD SHIPS AND FIGHTERS I AM NOT DRAWING A DISTINCTION BETWEEN WHAT CONTROLS IT. IF I MEAN ONE SPECIFIC CONTROLER I WILL SAY IT BUT ASSUME THAT I MEAN BOTH INTERCHANABLY.
In regards to your second point about the cost of space technology being to much, thats not something we can even begin to guess on. I assume that as space travel becomes more mainstream and we colonize many different worlds the cost will come down. Just like originaly air tavel was super expensive.
well, i think we can estimate that it is going to be hugely expensive, the technologies that will be needed will be very complex, that is something you can count on. you can´t simly compare that to the early days of flying.
the first plane was build by a couple of brothers, the first satellite was build by one of the most powerfull countries in the world at its time. right now, fifty years after sputnik was launched, space-fare is basically still limited to the esa, nasa, the russian and chinese space-agencies. notice anything? yeah, those are all agencies of extremely rich and powerfull nations and the richest and most powerfull of those cant even manage to get a manned reusable space-craft intime into space (i´m talking about the shuttles), not even speaking of a modern replacement.
the only thing that could be counted as civilian space-fare is perhaps the space-ship one - and that is basically a plane flying at a very high altitude...
futhermore, how do you expect colonization to go on? we are still far away from setting up a station on the moon or mars, and lightyears ahead of even colonizing it. we dont even have the proper technology to really do that right now and if we would, most likely there wouldnt be enough money on good ol' earth to pull that off. apart from mars, we also dont have any real planets to colonize, counting out the many moons in sol. and the next habitable planet is.....so freaking far away. and unlike sins, we dont have anything that allows us to even go near lightspeed (and reaching lightspeed is like...impossible, literally) (though i´ve got to admit: build a rocket with all the fuel we have and some day it might get near the speed of light )
Well even if people aren't actualy used an AI that runs a ship that needs 350 people to operate is going to be signifacantly more complicated and expensive that one that controls a 1 man fighter. I think the size, cost and complexity of the AI scales up with the number of people its replacing.
the point of an ai would be, that you dont need 350 people to monitor it, it´s the other way round (one person for lots of ai's). furthermore, an ai would be simply a computer(programm) - that could be copied by the millions for a buck - how could that be more expensive than raising a training a human pilot that once is dead, is dead - whereas the ai was just a cheap copy. plus, even with the processing-power today, we can simply (like really simply) outclass even steven hawking, all it lacks is the software (i.e. the ai). an ai would probably be really cheap, extremely capable and almost if not fully automated.
right now, "all" a modern
Yeah the first plane was made by some brothers, now every country in the world uses them every day. From giant comercial planes, to military planes, all they way down to the little personal planes. One of them flew over my house while i was typing this reply. Along with our planes we have helicopters, and before planes we had blimps.Space flight started with Big rockets now we have space shuttles.
You saying that space flight is going to be severly limited is like some one saying airplanes are going to be useless a week after they were first designed. Give it some time, from what we can look space flight has advanced substantualy.
"the only thing that could be counted as civilian space-fare is perhaps the space-ship one - and that is basically a plane flying at a very high altitude..."
Actualy Your wrong. Not wrong in theory, just flat out wrong. Scaled Composites is making a second space ship. The White Knight 2 is the ship that will carry the actual shuttle into space and it was shown completed to the public in late july, the actualy shuttle was listed as 65% completed in May. They plan for it to be finsihed in late 2009 early 2010. The company who is buying these is run by Paul Allen, the guy who along with Bill Gates made microsoft, They plan on operating a Fleet of 5 ships.
http://en.wikipedia.org/wiki/Scaled_Composites_White_Knight_Two
there a link for you.
If cvilians are already competing with goverments it wont be long until it progresses further.
Its unfortant that in this hypothetical debate we can't set a time frame, some of us like MR. unlimited energy and alchemy is way in the future, you are like 50 years in the future. most likely we will eventualy get to a point of being able to colonize worlds in an effeicent way (not requiring years of travel). if we don't then we will just colonize everything in out solar system.
i doubt that it will be possible to simply go out there, buy a ship and a few weapons and go hunting. space is not the coast of somalia furthermore, space is...big, like really big. you´d see any ship days, weeks, heck months before it will get into your range. even if the infrared signature of a ship wont tell you its model, the crew that wont properly identify itself would be a dead give-away and ...if you know where they are you could simply take a look at them...with a telecope that is. ships wouldnt blend in, since they would have weapons...which civilian ship has weapons?
additionaly, once a pirate is identified you could simply radio that to everyone - and everyone would know that this particular ship is a pirate, and you´d constantly know where he is unless he hides behind a moon - but hey, why not just avoid that moon? there are just so many things that dont add up with pirates in space, i´ll simply provide a link later
Yeah you would see ships out there, and right when space becomes mainstream there wont be alot of ships out there. if you see a ship and don't know what its doing you will radio it. Ultimatly you will find out that that ship is doing something wrong. Its weapons can be hidden on it but you can still probably tell that something is up. Then what? its as you said possibly a month away. Your not going to get there before it raids that mining ship, and unless there is another warship closer to it no one is going to get there in time. But who descides to commit crimes when there is a warship within range?
Your going to Radio to Every one that Ship X is a pirate so your limited space fleet is going to do what at this point? are they all going to go after Ship X? or maybe only a few? or are you going to wait for Ship X to come to you? IF you only move one of your ships Ship X is going to evade it probably pretty easily. If you move all your ships then your probably going to catch Ship X. and while your entire fleet is out playing Tag Ships A, B, C, D, E, F, and so one are going to start raiding the places that your fleet used to defend. IF you wait for Ship X to come to you then it will just doc with another ship or dump the stuff it stole and some one else will come pick it up, or it will land on a planet.
Bringing this back to fighters, instead of fielding 5 war ships you could field maybe 2 and maybe 50 fighters or so. those fighters can cover more grand and be at more places, even if you group them into squads.
Detecting isn't the same as destroying, Even if the merchent ship my fighters are going after and the war ship over at the next planet detects the fighters both of them can't do anything about it. The war ship wont make it in time and the merchant ship has no weapons. IF the merchant ship managed to flee i still forced him to turn back and thats technicaly a win on my side. And if i force him to arm and armor all of his non-combat ships then he just wasted tons of money.
why wouldnt the warship make it in time? even nowadays, the military could easily pursue any civilian ship that is comparable to its class. so except the pirates are not flying right next to it, there shouldnt be anything that would keep them from doing it. (yet, it should be possible that this might be the case, i´d just think in that case the freighter pilot was very careless)
but okay, lets assume that help wouldnt make it in time...help wont, but rockets, rail gun projectiles and laser-beams would. you see, if you cant hide, it is very difficult to avoid getting shot at. and if the pirate escapes...well just go after him, as i said he can only hide behind something, there is no way he could simply cloak himself.
Why wouldn't the warship make it in time? do you know what making it in time means? incase you don't as your post leads me to beleive, it means that the warship gets there in-time to prevent my fighters from blowing the merchant ship up. if were talking about pirates its getting there before the pirates steal the cargo and take the crew hostage. In the case of the pirates they now have hostages and are going to do what i said above, drop them off and then hide the ship, in the ways i said. In the case of a war with my fighters attacking, after the fighters blow the ship to peices they are going to regroup with one of my fleets or at my basses. your warship is more than welcome to pursue my fighters right into my lines so that an entire fleet can shoot it.
Ok so you shoot at me. First order of buisness is that if you can see me i can see you, when you shoot i am going to know about it. Even a laser is going to have enery moving around your ship into the actual laser while it fires, i will see that your ship is preparing to fire a second before the actual laser hits me. true, my relfexes or even thos of a computer wont be enough for me to move my ship in that 1 second, but if the shot doesn't destroy me, because i am a frigate then i will move before the second hits, and if i am a fighter squad the rest of us are going to start moving. And thats just a laser. a Railgun will never hit me unless it just gets luky. Missiles i will see the entire time they are moving at me and i will just avoid them or shoot them down. and with missile sif your really far away even they wont make it in time.
Even if i don't see your weapons firing, because apperently i thought sensors were a waste, you need to plot my course and fire at where i will be in the few minutes it takes for the weapon to travel. if i change my speed or direction at all you will miss.
you wouldnt be able to come from behind. -n o w a y - as i said, you would be able to pick up enemies from hundreds of thousands of miles, heck, perhaps millions - unless you take a nap for a couple of days you would not get behind someone. the ranges will be, most most likely, extreme.
submarines in ww2 relied on their stealth, they would suprise the enemy, fire a few torpedos and hide again as soon as possible as they stand almost no chance in a direct battle. how do you want to do that if you cant hide, but are even weaker?
if figher-weapons would have weapons that have a higher range than big ships, they would need huuuuge weapons, basically bigger than anything on a capital ship. if those are energy based weapons, they would need generators with a higher outpout than those of capital ship. think of it, as an f-22 armed with the cannons of an iowa class battleship.
as for the targeting, there is no problem in making for example a very powerfull laser-turret. you´d have the basic gun inside and just "steer" it via mirrors into a small turret that simply has a mirror in it too, reflecting the laser upon the strike craft. it´s like saying you´re outmaneuvring a tank-turret by running around infront of it. and targeting itself would be very easy, you know where the ship is, you know how fast it is and you know where it heads - add to that a weapons firing with the speed of light and good bye evasive maneuver.
as for the last parrt, with pulling out a ship of formation...what formation? again, this wont be star wars or enterprise or sins or homeworld, ships wouldnt have to stay in a close formation, that would even be bad as it increases the chance of being hit. you´d simly select another target from right where you are, no need to maneuver (unless you use a fixed rail gun that goes along one of the axis of your ship)
Again your weapons still need to travel to me. If my fighters are flying in a slightly erratic patter your ships wont be able to plaot their exact course when you need to account for a minute long lag with your weapons. you'll be stuck with just firing random shots into the mass of fighters, which will still kill many of them, but probably not all.
As i said, Seeing is not the same as destroying.
The sub Refrence was more in that the fighters will go around in the vast expanses of space where no one is really fighting and attack targets of oppurtunity. I agree with every one else, unless they are specific bombs fighters wont be able to harm capital ships in an effectiv manor. they will opperate by attacking unarmed soft targetrs.
What i ment by going from one fire in arc to another is as follows. Lets say your all around laser target is ontop of the ship, and my fighters go under the ship. No i assume you have a turrent there too. Your top turrent now can't hit me and had to pick another target, your bottom target needs to descided if shooting at me is worth while or should it keep shooting at what it was before, if it descides to go after me it needs to stop shooting the other thing and then aim at me. if i go back ontop its the same thing again. ITs not a solution to Pointdefense it just makes things a little harder on you.
I ment formation on the stratigic scale, not the tactical scale. your ships are going to be set up on lines like battles have always been, your line moves forwards and presses against the enemy line, the enemy falls back or your push is halted and you fall back. if you pull ships out of the line there are now holes in the line, making that areas weaker.
Saddly for me i have to go to work now so i will post this for now and then come back and finish responding.