There is no solution to the issue of protecting intellectual property (IP) that will satisfy all parties. There are customers who will accept nothing less than publishers acquiescing to a quasi-honor system for purchasing software. That doesn’t work.
At the other end of the spectrum, there are publishers who want customers to have an always-on Internet connection to play a single player game. They have every right to require they if they want but it will cost them tremendously in terms of good will and sales.
So what are the issues people have with DRM?
· Legitimate: They don’t want the copy protection to interfere with their enjoyment or use of the software or game.
· Legitimate: If a program wants to have a limited activation system, then it needs to provide a way to de-authorize other computers (ala iTunes).
· Legitimate: A program should not be installing drivers or other hidden files on the system that use system resources.
· Legitimate: Activation-based DRM means that if the publisher goes out of business or simply stops supporting the game or software or music that the customer can no longer use their legally purchased item.
· Legitimate: Having an arbitrarily low limit on personal activations makes the program feel like it’s being rented.
· Legitimate: Requiring the user to be always on-line to play a single player game. Though we do think publishers have the right to require this as long as they make it clear on the box.
· Borderline: Requiring the user to have an Internet connection to install a game.
· Not legitimate: Keeps people from installing the program on as many PCs as they own. I own an office full of PCs. I don’t think Microsoft would be happy if I installed Office on all of them.
· Not legitimate: Keeps people from easily having LAN parties with their game. We allow this but demonizing publishers who frown on this seems unreasonable.
· Not legitimate: Requires people to get updates through a specific source (Steam, Impulse, publisher secure website, etc.). This is one of our biggest pet peeves. If a game ships and there’s some bug found that materially affects game play, then sure, put out a patch wherever. But we’ve had users complain loudly that Sins of a Solar Empire v1.1 (essentially a free expansion pack) requires Impulse to download. Publishers have every right to make sure the people downloading updates are legitimate customers. There are some customers that companies are better off not having IMO.
· Not legitimate: Makes it harder for people to resell programs. (not saying reselling programs is right or wrong only that it is not the function of DRM to make it hard or easy to do this, it’s a different issue).
· Not legitimate: DRM is just wrong in principle, you buy something, you own it and should be able to do whatever you want. This is a view held by some but the person who makes the thing has the right to distribute it how they want. If I spend $5 million making a game, someone paying $50 doesn’t “own” it. There has to be some middle ground on serving customers and protecting IP holders.
Stardock’s position is that IP holders have the right to do whatever they want with their IP. But that doesn’t mean what they do is necessarily a good idea or good business.
For our games, we will continue the policy of releasing our retail games without any copy protection or DRM on it. But we will require customers who want updates to download them from us and to make sure those updates are meaningful – not just bug fixes but actual improvements based on player feedback.
But on other games, we think it’s legitimate if publishers want to require activation to install the game. I don’t pretend to know whether the sales lost by users who have no Internet connection is greater than the sales gained from less piracy will work out favorably. I don’t think there’s any problem requiring a user to type in a unique serial # on installing a program.
We do think there’s a problem having a user be told they can’t use a program anymore because they installed it 3 or 5 times over the course of the past year – and this isn’t an obscure problem. There’s plenty of software, not just games, where this has become a significant and obnoxious issue.