It says +10, so is it +10 Bc from every freighter within range
Yes, you only get the bonus when one of your freighters is in range. The value of adding the trade modules depends on your play style and goals. Most of the scoremonsters seem to put little emphasis on trade revenue and some folks never establish trade routes at all. I use trade mainly for diplo help, but once a route is there and I build a starbase for a manufacturing boost, I usually end up filling out the trade slots just to use up local constructors.
The influencial starbases are even harder to understand.
I've been playing a long time, and I still sometimes feel like this about them b/c there are some conflicting takes on how they work around these forums. AFAIK, they are mainly about expanding your influence territory and pushing rival civ worlds into flipping to your side. I've never studied what they do to my own worlds carefully, but I have an informal impression that they can help defend a world that's deep in rival territory and vulnerable to a culture flip. (I have a world flagged as at-risk, I build an inf starbase nearby, and after it has a few good modules, the at-risk flag on my colony goes away.)