Hiya folks,
Its been a long long time since I played sins, I did enjoy it when I played way back but I dunno while the action was great I kinda felt it lacked something, maybe it was the lack of a campaign?
Either way Im not wanting to discuss the campaign thing as its been discussed one million times + make no mistake I in general find strats boring period however I loved the large maps on sins and felt the devs really did get the strategy right on an EPIC scale, what I didnt like , well dont like about every other strat out there more or less is that its all about a limited build order rush strategy and that is the sole way to gain veterancy at them. Now Im not saying rushing doesnt take skill , it does in many cases its just when all you get in a game is the rush then it seriously limits everybodys strategys permenantly if they want to win.
So anyway I was wandering what changed , you know I cant even remember what patch I used I think maybe only 1.02 if that. Has there been any additions which add more variety to the game, whats been nerfed? Im guessing alot, I hate nerfs but they are what happens to counter people that try to find ways to borderline exploit units and their abilitys and everyone suffers longterm. If people can be honest about it well has the nerfs improved the game? How is the game as a whole now? better than 1.02 , in what ways maybe throw in comparrisons to what factions have it bad these days? When I played TEC was the weakest faction hands down. (Sure people could still do okay with them , but not if they were playing someone who knew how to use advent

, vasari I felt were also a bit better than TEC when I played but actually at that time I would say they were the most balanced faction)
So what are peoples views now? Fire away

as I havent played for a bit and was thinking of getting into the game again
Cheers!