1) An option to set the maximum amount of planets that can be colonized
per year (percentages of number of habitable planets or all planets).
Would ofcourse be for every species.Why? Colony rushes go too fast at higher difficulties in my opinion.
2)Ability to set starting positions. Doesn't have to be that you can set
in which sector everyone starts but 'evenly spread out', 'on the edges'
and 'in the middle' options would be nice.
3) Galaxy Settings:- Star density; an option so all systems are placed in a spiral.Would also like to have this renamed, density refers to the amount of stars, not how they are placed.
- Anomalies: 'none' option added- Asteroids: 'none' option added-
Technology rate: 'Very slow' is in my opinion still to fast. I don't
want to be done researching in 10 to 20 years. I want it to take at
least 50 years so games are more interesting in the long run.
4) Abilities/Political:- A good economy makes people happier; 10% increase to an economy should increase morale by 1%.
-Happy people make for a better economy; 10% increase to morale should
increase economy by 1% and military/social/research production by 1%
too (numbers are up for debate ofcourse).
5) Custom Race Appearance:- Would like a reset button for each of the coloring options (Hull, Trim, Engine, Race and Interface).- The values of the current color displayed.
6) Save/Load screen: It's too small and with lots of savegames it's hard
to keep track of stuff. Try expanding the window and using tabs
(quicksaves, autosaves, campaign saves, #, a-z)
7) Diplomacy: I want to be able to threaten others just for fun or for money or techs, etc.
8) The ability to play against more opponents.
All & each of the above begs repeating... twice and over.
Many, many times if need be with what i consider absolutely essential
BOLDED.
With #5 not being that far off the entirely new Color-Picker i suggested in November last year, i should insist.
And #8, either through a true run-time indirect
race-config.xml file (or context, btw) editor interactively there for us to define or by expanding the NINE or LESS limits up to a code driven feasible memory 'slack' if possible.
Plus... read reply #59 in this very thread for some more un-bolded but still important enough - to me.