More or less everything which is already mentioned in the
Please Slam My Game thread... plus some of this;
ShipYard;
- Would allow us to pick a texture map of any given race or ships, clip & paste a region and simply drop the intended graphics on the mesh polygons while being dynamically adapted and resized to fit. Better even than Spore's creature creator, in fact.
- Selected structures (to be attached) would have a hard-point in focus and visually available to us (in a secondary popup, camera included) to freeze it for later use.
- Green or Blue (..) arrows alternatives to the default Reds.
- Yaws (etc) cue balls would be twice as big to precisely detect the current angles.
- Resizer would also need to be wider or give numeral cues to pin-point at 25% rather than some horizontal lines 1/4 to the left hovering above a semi-transparent kinda rule which is never exactly on the cusp.
- Replace a component from within already attached framework instead of a warning box stating i must start all over again with everything done over the last 15 minutes or so.
Editors;
- Compatible with DA.
- Spreadsheets are absolutely essential in the map one.
- Custom planets loadable and configurable.
- Add a new 'Race config editing asset' from a pool of either mod(s) located resources or using similar functions as the current 'Create opponents' principle & options.
Gameplay;
- Stun me with a real Espionage system.
- Constructors automation.
Maps;
- Break the sector only rule by allowing irregular placement limits of anything assuming the grid themselves can maintain pathways & reasonable distances between dropped objects.
- Fill the immense surroundings loop void.
Planets;
- A 'Details' popup for them along with the corresponding 'Intelligence report' button and spinning screens which could also be considered for Espionage integration features.
- Queries = Tile names... annoying flaw fixed for good.
- More Terraforming enhance levels than just three.
- Colonize extremes at integer ratios instead of rigid percentages steps, include the enhancement potential calculations while you're into this.
- Underground, surface, atmospheric, orbital... either as the standard 12x6 (yep, 4 times 72 is actually equal to a whopping 288 available tiles, to each his own domain and potential!) squares grids or as triangular (indirect hexas) based connectivity.
And, 3D space using three layers.
That is ALL i ask for.