Tactical structures do basically nothing as far as I can see
Um... if deployed correctly, tactical structures can make quite a difference. True, if the attacking force is large enough, the best they can do is slow down the assault, but that should give you enough time to get reinforcements in.
Example Vasari tactical structure layout (usually works well for me):
Set 6 missle launchers in a circle around the planet's gravity well (these defend well against single targets, like Capital ships)
Build 4 Hangar defenses (good against most frigates, and you can use the missle launchers above to take out any anti-strikecraft ships. I usually have 4 fighters and 4 bombers)
Place a Nano Weapons Jammer so that the area it can hit covers as much of the gravity well as possible (On larger worlds, I set it close to the planet, and try to cover the area where I think my opponent will strike from)
You need to decide for yourself whether to place a Phase Jump Inhibitor or not. If the enemy gets "scared" when your fleet arrives, it will take 7x as long for them to jump away, which should allow you plenty of time to turn most of their ships into scrap metal. However, it is sometimes better to build a restoring structure, to keep your structures intact.
If properly built, I've seen this defense hold off pirate fleets of at least 4 tickmarks (on the side of the planet, that little grey indicator. I'm not sure what they're actually called.).
Good luck.
ChaoticMagician