Out of curiosity, has anyone else out there been waiting years for this title to release? If so... fear not, for September 7th 2008 is upon us. Finally. But, all we can do is hold our breath. Those who know, this game's release date has been pushed back year after year. Month after month. However this time, we have a specific day. Not just a quarterly prediction, or a general month.. a month, day, and a year.
http://www.spore.comThe best way to describe SPORE is to call it a "evolution simulation". You start off with a microscopic organism.. and you simply eat other smaller ones. And once you've earned enough points, you can evolve your creature via the "creature creator". Now.. how you evolve it is totally up to you. Defense? Offense? It's all very basic... or so we thought.
Eventually, your organism becomes a full fledged creature. Your creature emerges from the tidal pool, and sets foot/feet/paws/flippers/whatever-you-want on land. Boom, Hello World! But becareful... other creatures have evolved too. Some may have evolved into herbevorous dwellers.. or multi-toothed vicious carnivores. In any case... life must go on.
This leads you to the Tribal Phase, Civilization Phase (i.e, take over your planet), and furthermore... the Space Phase.
The following are direct quotes from Spore.com commenting on each phase of the game.
Tide Pool Phase
Fight with other creatures and consume them to adjust the form and
abilities of your creature. It's survival of the fittest at the most
microscopic level.
Creature Phase
Venture onto land and help your creature learn and evolve with forays
away from your nest. The only way to grow is by taking chances!
Tribal PhaseInstead of controlling an individual creature, you are now caring for
an entire tribe. Give them tools and guide their interactions as you
upgrade their state of existence.
Civilization PhaseOnce your city is established, your creatures begin seeking out and
interacting with other cultures. Make contact with an olive branch or a
war cry. The goal for your creatures is to conquer the planet.
Space Phase
The time has come to move on to other worlds in your solar system. Make
contact, colonize, or terraform, then venture further to find other
solar systems. A 'mission' structure provides new goals in your quest
for galactic dominance.
Sound neat right? It is. Imagine the GC2 Ship Builder... but for creatures. And for ships. And buildings. And cities. Yes, that's right. Not only can you totally customize your creature...but you can customize their building style, vehicle style, etc. Awesome.
But.. how crazy can you get with the creature editor? I'll show you.
The following are different fan concepts submitted to the SPORE team. They put the crew to the test, just to see if the editor can actually give you as much control as you want. So let's take a look...

Fan Submitted Graphic

Creature created in the SPORE Creature Creator
Wow.

Fan Submitted Graphic (looks like maybe an attempted 3D render)

Creature Creator
Amazing... And.. just to be real crazy...

I'm sure this fan thought he stumped them...

And he was wrong.
(There are more at the official website for everything SPORE, http://www.spore.com )
But.... that's not all. The game not only lets you builder whatever you want, but it recognizes the creatures structure, and it customized how the character would move. Bipedal? Walks. Lots of little feet...they all work together, like a centipede.
It also recognized the offensive/defensive abilities of your creature. It will use what is on it's body to attack. For instance, if you have a claw hanging off of the top of your creatures head, it uses that to attack.
This has been displayed numerous times in videos of SPORE, whichare all displayed on the SPORE website.
Here is a quick glimpse of the creature creator...


Are your creative juices pumping out yet? Already itching to try your hand at this?
Well... coming on June 17th, 2008 you can download a 25% enabled demo of the creature creator, or..for $10 (yes, EA are a bunch of moneygrubbing ..ehrm.. yeah. ) you can purchase the full Creature Creator. It lets you do everything fully to create your creature, and offers you a small little area to see your creature in action. And of course, these are importable to the retail version coming in September.
Now... on one final note. They have categorized Spore as a Multi-Single Player experience. Or some kind of catch phrase like that. What this means that, if you have an internet connection, your game will actually pull down other peoples creatures and use them in YOUR game to populate the planets in your game. This is done via the Sporepedia. Basically, all of your creatures are uploaded to it, and will populate other people's games. And vice versa. This ensures you will never run into the same creatures over and over again. There will always be something new.
Anyhow... this is my little spill about the game. It's gonna be good. There are tons of screenshots, team created creatures, and videos all at the official website at
http://www.spore.com