Haeso,Try that test again with 33-34 LRM vs 20 illum... Thats a true cost-for-cost. Regardless, illums *should* win since their a higher technology unit, IMO. Just not by a large margin. Test how badly LRM beats assailant cost-for-cost . This is also not taking two things into consideration: You get LRM faster, how many extra LRM can ya spam before the fight? At least a few... To get Illums, you pay for a more expensive research AND need an extra lab. How many LRM can ya build for that? So if the LRM guy attacks while this advantage is still active, he should have a nice boost in "inbattle" forces. Regarding this whole "I beat XYZ, etc etc"...People, just play a 1v1. Frankly, a 3v3 is a 3v3...It doesn't matter how ONE player was doing against another. It matters which team won, for whatever reason. People play different in a 3v3 than they would in a 1v1, they play a team strategy versus a personal one.-Drexion
third was just having an off game, he didn't play with an overall strategy to begin with, and I don't need to do exact, illums on all but point blank are managable before the other guy gets there with LRMs. Requires a different build order, but it is doable.
And huntingx, are you so ignorant as to not understand what happened? He went two civic labs, got a tradeport or two, then went military labs. It was a huge overall macro game mistake, he didn't help at all untill it was too late. It was a 2v3 and you guys still struggled. If you want to be an ass about it go for it, third made a mistake, he knows it, we don't care. It happens, but you act like winning because the other team made a mistake rather than on your own merit means anything. You would have lost if he hadn't.
Drexion, pick a map and I'll do the testing for how many illums v lrms it is on it, but it won't be the same for each one. The number of jumps between/resource asteroids etc all effect it as well. I went back and did a 20v40 for you twice huntingx. 9-10 illums left respectively. One tech lab and a slightly higher cost does not justify that difference. But keep trying.
The real one that matters is the flak v illum one. As a counter unit that can't hurt anything else in the game except carriers it is not a hard enough counter atm. So that leaves carriers, it's like they want carriers to be the only counter because they can't actually make carriers themselves any good so they just nerf around them.