whats up with everyone saying RA was already nerfed? RA was NOT nerfed. It STILL takes longer to recharge the AM to use dark armada than it takes for the cooldown to expire. It takes approx 8 & 1/2 minutes to recharge the AM, and the so-called 'nerf' bumped the cooldown up to 8 minutes for first level, 6 minutes for second. With all antimatter research(which is a LONG way down the milit tree, and has no bearing at all in a short game) it takes longer than 6 minutes to recharge the AM. Sooooo explain to me where the nerf part comes in?Its nerfed for when you've hit fleet cap and AM has had time to recharge.Then when you lose ships and the fleet cap is no longer reached, it takes longer than it did before to replace them.
Not by much, the amount that it is delayed is negligible as the CD on all of your gates is likely to be up if you lose a bunch of ships... likely at that point they will be replacing ships as fast as you lose them even if the CD was 10 mins + simply because of the number of gates you are probably going to have up.
Plus it caps out @ 100 AM extra over the first activation, and you are only delayed about 2 mins 54 seconds for the second lot of ships(if you have RA lvl 1 and no am research, 54 seconds for level 2 ra, no am research) giving it time to recharge approx 85 AM, or on the second case, which is likely to happen, 26 AM. Then its gonna take 5 mins 37 seconds and 8 minutes respectively to recharge the AM(aka the cooldown has been gone for 2 minutes before it can fire again anyways). Its a SLIGHT nerf for ra lvl 1. For ra level 2, it may as well not have been done. THIS is also only if all your gates are balls to the wall producing ships, which is unlikely to happen, and if they aren't the extra cooldown makes no difference whatsoever anyways.
Even with antimatter research maxed it doesn't make a whole ton of difference, just RA level 2 is then delayed by about the same % of time as ra lvl 1 is without it.
So, in effect, for the early game, which is the only place you'll probably be burning cooldowns back to back rapid fire, it makes no difference at all, and late game, the difference that is made is small, and you are likely to see no difference at all.
Bumping the CD up to 10/8 minutes would have been a halfways decent nerf, would still have not done much other than force an RA rusher to tech lvl 2 ra right away and delayed him by the amount of resources that cost. And thats at DOUBLE what the actual nerf was. Now 12/10, that would be a nerf, and probably eliminate RA as being completely overpowered, and the only counter being to suicide at the gates as soon as they are up or just kill the vas player off before he can get it up