Ezraeil:
It hasn't imploded - we're just waiting for a stable release. We all seem to agree that it has a lot of promise, and I know I'm very excited about it.
The Sabre worked very well, in fact I prefer it over the Miranda in-game. Read the previous dozen posts or so and you'll see where the real problems are relating to the mini-dumps.
I have some thoughts on the mod, and I'll list a few of them here for discussion in no specific order:
-Each race should be inclusive, meaning that each ship is specific to that race. For example, I don't think you should use a Borg Cube for the Fed colony ship. I get the idea, they assimilate planets, but it doesn't feel right IMO.
-The sound effect used when buttons are clicked is annoying and too loud. I know that's a general computer sound from the series, but I'd use one of the shorter "bleeps" and make it quieter. It really nags at a player after a few minutes.
-Shields are looking good so far, but it would be interesting if you could somehow make it where the shields worked in sections, i.e. forward and after, or maybe even add starboard and port. I know this would be a pain to code, but it would be closer to the ST reality. Maybe this should only be done for cap ships - that way a player could attack from one side and go for a tactical kill.
-As far as cap ships go, I'm thinking Excelsior II, Galaxy, Sovereign and Ambassador for the Feds.
-Shuttlecraft for fighters and runabouts for bombers. Wouldn't that be awesome to see a half dozen little shuttlecraft flying around blasting phasers?
-Perhaps Olympic class for Colony ships.
-Borg as pirates? Come on - this one is obvious! Ferengi should be pirates!!!
-Latinum instead of credits. Gold pressed latinum, that is

-It would be interesting to replace some of the asteroids with Starbases - maybe even DS9's. Another option might be to use starbases and defense platforms/repair facilities, if the former idea is too difficult to pull off.
-I love the idea of space debris from destroyed ships, but I wish it would be permanent! Oh and the debris should spin at all, or very slowly.
-Nebula regions should cause shields to be depleted if a ship enters the nebula. If you really wanted to go canon, enemy ships would be invisible while actually inside the nebula.
-As for the other races, I was thinking the standbys - Klingons and Romulans. I only pick these because they have the most ship types to work with. Of course Cardassian and Dominion are options as well, but they have limited canon material to pick from for ships and stations.