File: C:\Users\sc123\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Starfleet_Ship_Mod\GameInfo\AbilityProbeExplore.entity
Label: researchPrerequisites
Line Number:18
Line Contents:antiMatterCost
This shouldn't be causing the minidump. But to fix it insert:
antiMatterCost
Level:0 75.000000
Level:1 75.000000
Level:2 50.000000
cooldownTime
Level:0 15.000000
Level:1 15.000000
Level:2 15.000000
between isPassive and ResearchPrerequisites. (You can change the numbers but make sure that format is there.)
File: C:\Users\sc123\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Starfleet_Ship_Mod\GameInfo\FrigateTechLongRange.entity
Label: Prerequisites
Line Number:28
Line Contents:numRandomDebrisLarge 0
Put:
Prerequisites
NumResearchPrerequisites 0 (Assuming there are none)
between numRandomDebrisLarge and MaxMitigation.
[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:30] ExplosionEffect 'Cruiser0' not found.[22:37:32] Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds)
My guess here is that the Cruiser0 file is spelled wrong. Go into the Particle file folder and double check the spelling of this. Open up Explosions.Explosionsdata and compare the spellings. It's possible the particle file is name CruiserO instead of Cruiser0 or something like that. This is my guess as to what is causing all of the minidumps. My experience messing with explosions is that they are very fragile. Wrong numbers, names, etc. easily cause minidumps.
So try those three suggestions. If someone could post the AbilityProbe file and the TechFrigateLongRange file for me to look like, I can tell for sure on those two. But I can almost guarantee it is because the particle file for Cruiser0 explosion is misspelled somewhere.
If you need any help with those changes or anything else, I'll be glad to help.
-derbal213