As it is right now, Sins is doing great but it lacks the depth that Rebellion had. Hopefully, Ironclad will use Sins as a starting point to design even greater games. Until then, I'll have to keep playing Rebellion to satisfy my Star Wars strategy needs. I've come to also find that the Total War games are also fun with massive strategy built in, as well as Paradox's Hearts of Iron and Europa Univeralis games.
You can't be serious. No, you are....Aren't you?
Anyway.......Rebellion sucked. There really is no other way to put it.
What, with the laughable combat mode that lacked even the most rudimentary of tactics. Ships, no matter their size, fired one little laser until they, or their, target died in some cheesily pixelated explosion. Further more, the combat graphics were atrocious, even by graphical standards at the time. Fighters were nothing more than cardboard cutouts that resembled gnats, and ships looked like jagged polygons or bizarre oblong things (nice).
It took forever to get anything remotely done. Here's some of my reactions to some of Rebellion's "good" gameplay: "Dammit Leia!!! You're supposed to be good at diplomacy, why the heck did it take 20 tries to convert that rebellious imperial planet to our side!?
"You idiot scout ships! Why did you fail your scout mission, and then return to base!!" "Do you know how long it takes for you to arrive and then return!?" "God!"
Yeah, you can speed up the game, if you could care less about the million things that'll happen as a result, and enjoy listening to your annoying advisers every ten seconds.
Then there's the infinite fun of having to subdue just about every planet in the solar system (as the game goes along) and chasing down renegade enemy fleets that could disappear any moment......Yeah, Rebellion was barrels of fun.