Hi,
Since 1.03 came out, lots of people complained about the new black market, saying that it makes Credits way too important in comparison to Crystal/Metal. People also claimed that this made TEC much stronger than the other factions because they have the best Credit income (I assume this has to do with the early trade ports?)
Now I really don't play much competitive SoaSE at all, so first I have a couple of really naive questions. Please bear with me:
1) What changes exactly in the black market caused this problem in 1.03? Is it the fact that prices no longer go up IMMEDIATELY after buying a resource because this enables you to buy large batches of the resource at a low price?
2) Do Booms and Crashes factor in this at all or are there easy ways to avoid suffering from a boom?
3) Do you think the changes in 1.04 will help with this?
4) How useful do you feel the resource techs are? Basically, do you ever research them in medium and small maps? Do you think boosting those techs would help?
5) What happens currently when a resource goes into boom? Does the price JUMP or does it just glide up very slowly? I just started a game and spent all my starting money on metal... it looked like I bought almost all of it at the low price, even though metal started going into boom quite soon.
The reason I'm asking these questions is that the economic situation fascinates me, and I've spent a little time making a model that *might* perform better in my head. Before I work more on that, though, I'd like to make sure I understood the problems right.
(I asked innociv on IRC and he thinks the changes in 1.04 will be sufficent. Still, I like to tinker with models like this, and I'd like to make sure i understood the problem right.)