i dont know where the OP got the idea that 1.03 would provide (to quote the OP) a « vastly improved AI » ! ...let me quote the official changelog for 1.03, in what concerns the A.I. changes : -AI now knows how to surrender (based on time elapsed, relative economy, relative fleet value, resource reserves, and allied strength). Also, an AI player will not surrender if he has a human ally.-AI is now smarter about retreating and is willing to commit local suicide or accept local Phyrric victories if the global gain is higher and will also factor in local allied forces.-Fixed various AI researching and building stall outs for the various trees (military in particular).-Rewrote AI siege building and attack logic.-Improved AI use of Black Market.-Autocast for many disabling abilities improved.-New AI Difficulty "Unfair" that gives the AI a tax income bonus and resource income bonus from resource asteroids (there is no other AI cheating in the game even at the Unfair difficulty level).-Wide variety of AI upgrades.-Improve AI taunting.elsewhere, on the forum, i believe i read that the A.I. would receive a more significant overhaul in version 1.04 ... but i dont recall that it was ever promised that the A.I. would be « vastly improved » (or something like that) in 1.03 ...
On the homepage of sinsofasolarempire.com:
The new version adds dozens of new features into the game including:
• Many new game setup options such as fleet size, pirate options, income rate speeds, build speeds and more
• Players can use the + and – keys in single player to control the game speed
• Improved black market provides a more volatile market
• Players who drop can now be placed by cunning computer AI players
• Vastly improved computer AI • New difficulty level “Unfair” for really hard core players
• Computer players will surrender
• Improvements to Ironclad Online
• Lots of tweaking and balancing based on feedback
• MUCH more…
That's where I got the idea, right on the front page, where even a person with impaired vision can see it easily. It was the first article on the page after the release of 1.03.
I don't think anyone could make a reasonable argument that the AI was NOT improved. I'm pretty certain it was improved. However, the use of the ambiguous term 'vastly' and the straw-man argument resulting from claiming anyone said that are overboard.1.03 was a very tiny patch in comparison to what 1.04 will be (and that IS what Ironclad have said). No major updates were made, just some smaller hacks to fix a few immediate problems (and a rather odd black market change, but that's another topic). So if you're looking for more improvement, just provide well-reasoned constructive feedback for 1.04.
This is my feedback for 1.04, though it is presented in perhaps a little more angry fashion than a well reasoned feedback should be. That is only because I have been clamoring on the forums since the release day to fix the "coward AI" issue, but obviously my input (and the input of many others who are being frustrated by the very same issue) is being ignored, or at least has not been adressed or commented on by the sins staff up to this point. I also find it ironic that people are complaining that they are tunning the game for single player sins owners, when really the single player version of the game is the most annoying and frustrating portion. If I had more time, I would rather play online and lose all my games than play single player and win over such pathetic and stupid AI opponents.