Completely false, on Warcraft 3 you have different resolutions and a zoom level. taht's not a valid point, Warcraft 3 has a zoom level and different resolutions.
I looked for one when I was playing it, to no avail. All the screenshots I've seen of the game use the same apparent zoom level for gameplay. I think you could zoom
in, but I don't recall you being able to zoom out to any great degree.
If you play a game like Supreme Commander at 1024x768 : you just have to turn the mousewheel to see the Entire Map.
First, shouting is rude.
Second, you're missing the point.
For any given monitor, there is a zoom level that makes it essentially impossible to play the game effectively. That level is the point where individual units are no longer reasonably discernible. That is, it's too small for you to find your Zerglings.
Let's say you have two monitors. One is 2560x1600 monitor, the other is 1280x1024. Let's also say that the two monitors share the same dot-pitch, so the big one is much larger physically than the small one. Lastly, given that, let's say that the point at which you can no longer distinguish individual Zerglings is the point when a Zergling is about 6x6 pixels in size. This denotes the maximum
useful zoom level, and thus it denotes the
only zoom level at which any skilled player will play the game.
Well, because the big monitor has more resolution than the small one, the small one will only get to see a quarter of the game field's area that the big monitor does.
Now, you mention that "the only thing that will change is the size of the icons that replace the units when you completely zoom out". Well, if you replace models with icons, then all kidns of things break. Replacing a Zergling model with a Zergling flatcard icon only adds clutter to the screen; a group of Zerglings can mesh into a single icon, which is impossible to micro. This gets worse when you start getting into things like Overlords (unit-based farms for the Zerg), larva (unit-based unit production for the Zerg) and burrowed Zerg units. Not to mention cloaked units.
But I know it's difficult to understand for "competitive players" that are focus on the same static gameplay for years.
Yes, it is an insult to say that Starcraft created an RTS form of Chess, gameplay so perfect and balanced that it can withstand 10 years of
vigoros play.