Ironclad is working on the update. There's a lot of new stuff in it.
So that everyone is on the same page:
Ironclad does the actual programming. Stardock is the publisher. Stardock and Ironclad work very closely on the game development process (much more closely than is typical in the game industry). I have sent over code snippets and suggestions on the AI but I am not doing the computer AI in Sins.
Here is a sample of some of the things that we plan on being in 1.03:
-New Game Options Screen:
-Locked/Unlocked Teams
-Fleet Size
-Pirates or No Pirates (arrrr!)
-Income Rate Speed
-Build Speed
-Ship Speed
-Research Speed
-Culture Speed
***REMINDER***
-In singleplayer you can accelerate / deccelerate time by pressing the +/- buttons. I'm mentionning it again because this request is coming up a lot even though it was implemented in the v1.02 patch.
-New Market System:
Highlights:
-Random fluctuations in addition to user influence on price.
-Can cause crash or boom by selling/buying too much.
-known exploits fixed.
-Cn now buy and sell resources on the market in large increments again.
-Improved Group Phase Jumping for large groups of ships. If the number of ships exceeds a threshold, the group will only wait for 90% of the value of the ships to be ready. The stragglers will follow shortly after. Typically, its only a couple ships that cause the whole operation to stall so this should eliminate the majority of problems.
-Overseer's Nanite Reactive Armor ability can now properly stack heals (but not the armor and max HP bonus).
-Kostura Cannon now only disables enemy units and structures at the target planet as originally intended.
-Autocast for many disabling abilities improved.
-Disciple's Transfer Antimatter no longer targets other Disciples when autocasting.
-Transfer Antimatter can no longer target entities with full antimatter.
-Can't attack unbuilt structures anymore.
-You can now change game options when loading save games.
-Defeated players can no longer give or be given resources in unlocked teams games.
-Defeated players can no longer place bounties in unlocked teams games.
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Graphics:
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-Fixed sometimes drastic frame rate drop when chat messages are displayed.
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Sound / Music:
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-Sins handles no soundcard now.
-Added sound option for varying music vol in battle.
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AI:
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-AI now knows how to surrender (based on time elapsed, relative economy, relative fleet value, resource reserves, and allied strength). Also, an AI player will not surrender if he has a human ally.
-AI is now smarter about retreating and is willing to commit local suicide or accept local Phyrric victories if the global gain is higher and will also factor in local allied forces.
-Fixed various AI researching and building stall outs for the various trees (military in particular).
-Rewrote AI siege building and attack logic.
-Improved AI use of Black Market.
-Autocast for many disabling abilities improved.
-Wide variety of AI upgrades.
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Networking / Multiplayer:
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-AI will now take over for dropped players.
-You no longer have to kill all a dropped player's planets to win even when the AI takes over for him.
-Unified the in-game and ico chat system. They now share the same irc/wow like commands. Full autocomplete with tab/shift-tab. Autocomplete will attempt to either complete the name field or cycle through the available names.
Stay tuned