I'm curious as to how the fans feel about the lasting appeal
of this game. In most “RTS’s” there are
several viable strategies that actually change the way you play the game. Examples would be a rush to disrupt someone’s
economy, or an early economic boon to try to gain the advantage later.
In Sins, I haven’t seen too many different strategies. Because of the nature of the game, rushes are
out of the question. Even if someone
wanted to pull one off, they’d have to put up with all the neutral planets
fighters in the way between him and his enemy and the slow bombardment speed of
planets. Most Sins gamers like the fact
that you cannot rush; I feel rather indifferent towards it. It does underscore a potential problem,
though. Playing with any race, every
game starts to feel the same. People
expand a little, establish an economy, then it’s mainly a battle of
numbers. I don’t feel like I have the
freedom to actually do anything different.
Sins has the potential to have different strategies, but it doesn’t
seem to live up to it. For example, a
player cannot attempt to turtle to win the game by culture; the only thing they
can do is to establish an economy then start producing military units.
What do you guys think?
Am I completely wrong when I say that there are not many strategies? I should also note that I’m talking mainly
about multiplayer, and things like “Vasari should research phase missiles
against Advent” are more tactical in nature, since they don’t really change the
way you play the game.