Could do one of the following: 1. make ship designing something done outside of games. 2. make it singleplayer only and have the game auto pause when you access one of the more attention needed screens like this and the tech tree. I’m sure you could just plunk a Galactic Civs pause feature in if you had the ability to mod a game this extensively.
Ahh, to dream.
My guess is that to have some kind of parallel kind of functioning between the SP and MP games (which you do want to retain, for various reasons but largely because you want the play experiences to be close enough for one to sell the other), you’d need to go for the #1 solution. Which would be a kind of tinkerer-game in and of itself (the kind Spore promises to tap later this year) and something I’m sure I’d love, but that’s almost more an out-of-game mod tool rather than an extension of the game mechanics.
I’m not sure the pause would be the better solution, in part because the best place to use custom ships is in MP, for the audience-appeal, and that would be problematic across the board.
A lot of the times when I play Galciv, I want to have the universe just roll by while I work on something else. But you’ve got to keep pressing the next turn button (or spacebar). Can’t really do that.
Yeah, I’ve been in states like that. Sometimes I want something to take the role EVE Online used to have in my gaming life — world’s prettiest screensaver. It would hover quietly behind other windows, mining drones and lasers burning in the dark, only needing occasional attention and someone running by to do cargo sweeps while I hummed into the black. I can kind of get that in Sins by blasting my enemies back then zooming in on a Refinery Ship as it pops around, mine to refinery and back … On and on and on … Hypnotically …
[drifts away]