Honestly, myself, I'd prefer the original PJI over superweapons any day! I mean jumping a dozen siege frigs through my systems and taking out my homeworld is kinda lame (which I hear wont be a problem with the next patch nerfing the siege frigs).
Verx45, I'd even like to have the Beta 4 version back. It just eliminated enemy ships from jumping deeper into your territory, but they could still retreat.
I strongly advocate this as well. I also agree that a superweapon is not more important than strategic play with star systems and phase lanes (not even close). A superweapon is not central to the idea of a strategy game. Strategy *is* central to the idea of a strategy game.
It is just silly for star systems and phase lanes to not have a strategic role in a STRATEGY game. Since this is a space strategy game, they should have a CENTRAL strategic role. Otherwise, the game degenerates more into tactical play, and becomes less about strategic play. Phase lane tag is not a strategy, it is a tactic.
Note that I don't consider fleeing ships to be a problem at all. If ships want to run, let them run - that's a viable tactic in any strategy game I am aware of, and real life too. It is also probably a smart thing to do in many situations. The problem is the elimination of strategic use of star systems and phase lanes. The problem is having to defend your entire empire against this tactical idea of taking a few ships and running all over the place playing phase lane tag, harassing your opponent to death since he can't be everywhere at once (with the beta 4 PJI, he didn't have to be). Now, that sort of gameplay mechanic would be fine for some kind of tactical clickfest game (of which there are many on the market), but for a strategy game?
If there are a few people who do enjoy the current game play mechanic (they are in the serious minority on these threads), perhaps there could be an option to remove the rejuvinated PJI from the game altogether in the game setup options, so that games could be played without it. This would give them what they like - a "wide open" map where every system is essentially connected to every other system even if it really isn't. But this may be getting too much away from an easy "tweak" for the devs, and into something thats more like serious work, so maybe not.
See this thread:
https://forums.sinsofasolarempire.com/?forumid=402&aid=175957#1451615