While playing my last game (as the Vasari) I came across a Jump Drive Relic on one of my worlds early on. I normally play on Doppleganger, as it's nearly exactly what I want which is a long lead-up time to prepare for the battle ahead.
My first problem was with the supposed effect of the Relic, cutting intersteller jump times in half. They're practically instant already so what's the use? I've seen intersteller jumps take less time than jumping from one planet to the next so why does it really matter if they're much faster? For that matter why were they sped up in the first place? It always seemed to make more sense for them to take a long time since they were a long distance. I didn't exactly like the beta solution of slow-fast-slow jumping, but having the jump be 100x faster than going from one planet to the next doesn't seem to make much sense, logically or tactically (where's the risk in an intersteller campaign when I can just pull my attacking fleet back to defend a planet quickly.) It used to be that ships sent to another system were worthless for helping in your homesystem because of their distance, an idea that I, for one, thought to be a cool feature. Now it's just like they're a planet or two away.
That's not my main question, however. My main question is this, I didn't ever research Interstellar Jumps (being a turtle/boomer myself it's rather useless until I have a huge fleet built up, the 2-3 hour mark or so). Right after I discovered the relic I heard something I hadn't been expecting, since I already had all the planets in my system. It was the 'We have discovered a new colonizable planet' message. I glanced up and what do you know, my scout ship was in another system entirely. Apparently finding a Jump Drive Relic gives you the effect of having Intersteller Jumps without the price. Is this intentional and if so why is it not mentioned in the description? (Because no one but a complete turtle like me would go exploring on his planets before checking the other systems?

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