well colonizing a star thats not that bad but bombing yeah i agree.
if it would be easy i would not ask. i just wana know if it was made by design(planets) or just to simplify it coz of lack of time.
i know its not a fully 4x - its made purely for multiplayer and some simplfying was required also research was build for rts type of game not 4x. imagine sins as pure 4x wich happens in real time not turns,
that would be GOLDEN game for me.
im not criticising (spelling?) i just wana ask when IC made a turn to make this game simpler (becose i bet they wanted to make it more like what i said (geez i hope)
i didnt buy or peworder yet - im a practical man ... i dont buy 1 day games like call of duty 4 or crysis - when i buy a game i want ot to least ateast as long as counter strike did.
im not a lover of fps or any rts wich makes you claustrophobic .
after SC (supreme commander) all of old school games was too "small"
im just a turtling guy

who dosnt like to much brain fatigue

hope you guys score with sins coz i love space games and i never have enough of em
p.s.
sorry i was drunk when i wrote it