precisely, I've had battles of well over 5000 ships raging in a universe, while it slowed my FPS to between 8-10 I was still having a hell of a time.
(obviously not on the same screen at once)
with this limit thats completely impossible
None of us here can say, anything at all about how this system works. All we've seen is the bare bones. Maybe what you should've done Schem, is ask about how it worked, instead of being concerned as to the reasons of why it was included
I'm not commenting on any absolutes emp, what I'm commenting on is that we have a new game thats been designed in a grand total of 2 months by an indy company. yes the flashy things and the graphics have been carried over from previous internal designs, but the core mechanics and balance are as new as the photos we've been given. I've seen last minute choices completely wreck games before, and because its part of the main build I doubt that the devs will have the option to change it if they indeed do see that the system will fail.
I've kindof always swallowed painfully the fact that IC and SD have barely released anything even close to the final build to us, under guise of making it useful. however its acceptable when the changes are either thin or vain, but when the changes go down deep into the core of the gameplay mechanic (and most importantly, was changed in the last 2 months of the game's development) then the truth is simply that we've not had any effect on the game that is profound in any way, just some flashy add ons here or there (maybe with the exclusion of the removal of phase lanes between stars)
Your joking, right?
Ron if it was a 1v1 battle it probably wouldnt be an issue, but when you have to partition out a force based on how many people you are facing thats where the problem begins. even if you do somehow push back the small empire through battles of attrition, another empire will use that time to sweep back at you.
it would not nescessarily be a bad thing
if the system wasnt completely divorced of empire size. because it is there is no "momentum" to having more planets and attaining victory over territory, it purely comes down to a who can manufacture faster system (which doesnt help the attacker much because most of his planets outturn 15% of their income, making it difficult to even make up for losses due to defenses)
Assuming he knew anything more than the rest of us.
Ron, he's in the Gam-ma, the Gamma, the internal build test, the "I have access to pretty much the complete game" test.
understand?
A adjustable ship cap would of been REALLY nice, perhaps with some notation warning of high system requirements if put high. End of story?
would be if it had a hope of being implemented.
and for those of you who think modding is remotely an option, you're ignoring the fact that I want most of these "finicky" little things for multiplayer, not singleplayer. and changing the base numbers can be done, it generally makes the game unstable (as the system has now been optimized for a certain range)