the motto have always been that they wanted it to support low end as well as high end machines.
and this doesnt support high end machines, it schackles them to the low end.
If the limits go as high as I think they will, 500 ships should definitely be achievable on the larger maps.
"think they will"
the limits are most likely stacked at 2000, seeing as thats the number we keep getting and multi here (seems) to not fight me when I say it. you're maximum ships runs barely over 300 as a frigate spamming TEC.
I did a testing in beta 3 where i modded files as Baleur just said, where i had 20.368 ships the engine is wonderful, and can handle so much, but the problem is the hardware.
precisely why this concept is so wack, if the computer can handle a serious number of ships I shouldnt have to deal with some arbitrarily low constant because we're concerned that someone else might not find running their toaster through a 200 planet map as agreeable to their computer as mine.
What i don't want to see on the biggest maps is a never ending war with fleets so far apart that you losing planets as fast as you conquer them. You would need a minimum size fleet to defeat planet defenses and this would limit the number of fleets.
which is why the alliegance and the per-planet concept was good. an empire should have a fighting chance if it has half the planets, but it certainly shouldnt have all the advantages of a twice as large empire with fewer drawbacks.
you guys are dramatizing the effect of a per planet basis to a giant slipperly slope effect, thats sad. the few games where I've seen the slipperly slope take effect is when the person losing is
seriously outproduced, in which case your huge concern(disproportionately sized fleets) only becomes an issue due to the new system
it sounds to me like you have two phantom issues, and you're creating one so that the other has absolutely no effect. poor balance.
With 10k ships. Yes "just" 10k frigates
ah yes, I'm the idiot. I'm the one turning my once upon a time middle-of-the-line gaming rig into a space heater.
dont
ever try that again, or at the very least give me your video card so that at least something in your computer wont explode.
in that screen your showing a mid level research that increases the supply from 550-820, most likely the other research projects in the same line (same symbol that gets more things around it) increase it to over 2.5k-4k supply for 100% upkeep (the amount of supply per percentage gets larger per upgrade).
oh I hope so, but all indications seem to point to a cap of exactly 2000, we even have a photo of it at precisely 2000 in a very late game, so I'm not too optimistic.
also note: multi probably would ahve torn me a new asshole on any little factoid I got wrong.
the motto have always been that they wanted it to support low end as well as high end machines.
again you're not listening, thats a matter of choice based on someone's computer.
I have Supcom, but my computer cannot possibly run an 8 person game on an 81^2 map, (something considered impossible for just about any modern non-rediculous gaming rig) I obviously am not going to torture myself by putting it through a process taht will only damage my rig
now, having played the unoptimized betas 1, 2 and 3 on a computer with HALF the requirements of the betas at the time (with the only issue being a bit of lag and a broken graphics renderer) I'm not concerned about low end machines running the game on what would be considered the standard maps, maps of which the fleet cap should not even approach 2000 per player anyway, what I'm concerned about is that the nice rig (that I payed 1.5grand to get, thank you) is going to go to waste on a game that is functionally inoperable above HALF the number of stars that retain my preference. that is absurd.
to quote something I remember blair saying a few months back "we have to balance the game for all available options". if the game is completely non-functional at those levels then it certainly is not "balanced"