In just over two weeks, Sins of a Solar Empire will be made publicly available! After literally years of development, the big day is just about here.
Creating an RTS with the kind of depth usually only seen in a 4X strategy game wasn't impossible, just very difficult. Thanks to the public beta, we've been able to combine the best of both worlds. The last public beta of Sins was back in November. Since then, a huge number of improvements and enhancements have been made to the builds.
For every RTS player whose seen a good RTS wrecked by cheese tactics, connection problems, dropping players, rushing, or swarming, Sins is for you. We've been there. We've read the same forums you have.
And for every 4X strategy game player who's tried a real-time strategy game only to discover it was a "click-fest" in which victory went to the guy whose memorized the perfect build order, the arcane hot keys and can micro-manage 50 units, Sins is for you. Sins is the game in which victory is based on OODA (Observe, Orient, Decide, Act). Build your strategy and execute on it.
So ask us anything. In the meantime, below are some screenshots taken on my laptop (which I'll be using next week at G4's XPlay to demo the game live). I took these at the minimum resolution so you can see the breadth of hardware support this game has (it looks incredible on state of the art mega machines but will still play fine on your 3 or 4 year old PC).
Some screenshots and descriptions.


We'll follow-up this news item with another with answers to your questions. Ask away!