I like this idea
Does this work also in Large games? If will be testing this on my own when I get back home.
GalenEvil
It works in large games also however you do run out of money at around ten colonies or so. What I do is start out like this for my initial burst of colonies but gradually continue to build up my production base on my home planet. Once I get down to about 1000 bc I stop buying cargo hulls and start producing colony ships directly.
However by the time I start producing colony ships directly I have enough production on my home planet to produce a colony ship every other turn.
This also works out well with your home planets rather high 8B starting pop. For the first 10 turns you can afford to send out a colony ship per turn but after that your home planets pop starts to get depleted, so switching over to a produced colony ship every other turn doesn't deplete your pop as much.
Plus in a larger galaxy game by the time you start geting to this point your first colony is getting close to being able to send out colony ships of it's own. If you do it right you can transition from 1 colony ship per turn from your home planet to 1 colony ship every other turn from your home planet and your 1st colony.
In any but the tiniest galaxies your rush is more limited by the *rate* at which you can produce colony ships and not so much their speed. However in a tiny galaxy it really helps to be the Yor who can build a speed 6 colony ship from turn 1.
The key is not wasting any money on your colonies until they have enough pop to begin to support themselves. I may wait 10~15 turns before I begin to build anything on any colony. I might make an exception for my very 1st colony that I effectively want to make into my 2nd home planet but even so I will *never* buy a building on any colony until the 2nd year at the earliest.
As I said in another thread here recently sometimes the best thing to build is nothing.
Like anything else this technique requires you to develop the "knack" of exactly how to balance the rate of colonization and the rate of planet development. As someone else pointed out it does little good to have 100 planets in a gigantic galaxy while your opponents have only 25 if their 25 planets are developed and 99 of yours aren't.