If they did and overhaul on the good and neutral alignments, what would we want the devs to put in them?
Easy answer: Dont worry about overhauling anything, except drop the evil econ bonus to 25%, or better yet, give it to "Good" instead of evil, and balance the Planetary moral dilema events so that an equal number favor good.
Blather: I'm not sure that good and neutral really need adjusted (neutral defintely doesnt...it's great except for the comparison to evil) , so much as Evil needs a nerf, since it's the one that seems to be out of whack. To this day, it's never been made entirely clear whether the MCC is working as it was intended to work (it almost certainly isnt working as its supposed to with the way it supresses influence planet flipping.) It certainly doesn't work the way it was originally written up as working in DL. If it's something they've since decided they liked and just kept it in, you'd think thet we'd see it changed to something that made a bit more sense for a double economy bonus achivement, like an "insider trading center" or something.
I'm of the opinion that a "blank check" double economy bonus is just too powerful compared to any other of the alignment perks, because piles of money are whatever you need them to be at any given point in time, as opposed to the more specific nature of the other alignment bonuses.
Conceptually, and in game balance terms, I'd award the econ bonus to good (though not a 100% bonus...more like 25% global). Traditionally it's the free societies with the massivly developed markets and economical power. Sure, evil has a slave economy, which is already represnted as a big global production bonus from another building. You should be able to name real life examples of a "slave" economy with massive manufacturing power vs the massive economic bonuses of an open capitalistic society without me risking naming them and getting into some political debate. I'm open to the idea that conceptually it's actually "neutral" who should get the econ bonus, but it's "good" that's in need of the love. You could give it to Neutral, but then you'd have to shuffle a bunch of stuff around.
That's assuming the outcomes of all the planetary moral dilema events stay one sided as they are. If those were balanced out with an even number favoring good and an even number favoring evil, and assuming the evil econ bonus was brought in line, then it would actually be
neutral that needed the nerf bat, since it would then be the "easy path" of least resistance.(If you tried to always pick the most benficial option, you'd end up as neutral, and the same if you always opted for the "safe" option). In that environment, Neutral would actually need to be nerfed to have fewer overall benefits, since it required the least amount of commitment, and came with fewer potential negatives than either of the extremes.
Of course, this is all moot with TotA, a week from now. Each race with have its own unique tech, and we dont really know how alignment will fit in that yet. And balancing this stuff is never as easy as it might seem.
/armchair designer mode off.
To Stardock : Just discussing this for discussion's sake and community interaction, not to complain inordinately. I don't think my hundred bucks I've spent on the game entitles me to any input or endless "free" updates, and I'm happy with whatever I get.