I think anyone who has seen a replay where one group is excessively offensive (thoughts wander to Kosc v Kryo) and the other is just lollygagging a defense will agree with me when I say: defense is TOO easy.
Kryo was, throughout the battle, embattled not only with a relentless assault of frigates by kosc, but also by wave after wave of pirates. The difficulty was that kryo was able to outlast and even outproduce kosc while on such an extreme defensive. this raises the question: exactly how much momentum do you need in a fleet before you're able to destroy and hold parts of enemy territory? How can we reduce the rediculousness of the pro-defensive elements of the game? Will tactical strikes ever be effective if even an early rush can be rebutted and absolutely annihilated so easily?
the defensive elements of the game are way out of wack, any offensive of most any caliber collapses rather easily and will leave the offensive team utterly drained with even the meakest of counter efforts.