Eh, only if you can gather enough data to accurately plot the enemy.
As far as sins goes, projectiles move with sufficient speed and accuracy that any attempts by a frigate or larger ship to dodge would be futile anyway. So they don't even try. Strike craft can dodge, and corvette-class ships aren't in the game (so feel free to speculate whether they would or not). Of course, whether or not a target is in the firing arc is then a different question than whether it can dodge when it alreaady is in the arc.

I think you quoted the wrong thing there... I was refering to the fact that to have 100% accuracy, you'd have to know where the enemy is. And if someone is planning on shooting me, I'd sure as
heck be trying to convince him I'm elsewhere with every single EW trick I can come up with

That said, I
am on your side as far as larger ships being unable to generate a miss (AKA: move away from the trajectory of the weapon after it was shot) due to the difficultly they'd have in generating the necessary impetus (not only do they have to move faster, but there'd be a much larger strain on the hull itself trying to transfer the force from engines to everywhere else).
And, personally, I feel that even fighters shouldn't be able to avoid being hit (at least by lasers, auto cannon are a mabye). Unless you can manage to get the enemy to shoot in the wrong place (AKA miss) the fact that lasers are light speed weapons means that they shouldn't have time to dodge the incoming fire. The fighters certainly wouldn't have any warning about the fact that a shot was fired. Random movements might help here, for smaller vessels, as the light speed delay gives you a little bit of time to be somewhere else, but I don't see the battlefield being large enough for that delay to be significant for anything
but a fighter.