These are some designs ive been thinking off for maps in Soase 2v2 short-games. I like to give a bit of a variation with some fast maps , some slow maps etc and all the maps have a distinct flavour and approach. Some require more teamwork then others , some require to take advantage to the shape of the map. All maps should last about 1 hour - 2 hours so can be completed in a single session. Hopefully IC will release a mapmaker ,otherwise they can nick my ideas if they want...
DesolationIn this map , players are expected to try and grab their second terran planet asap , then go for control of the star. The star is a big conflict point as it opens up access to the inner ring of Desolate planets.
Pace::Moderate/Fast
Teamwork::High
Fire And IceThis map comes with a cross design. Battle at the star to try and control either the volcanic or ice planet. Each spawns of 3 asteroid planets which means they are very important sources of resource. Can your team get control of both planets thus giving you 6 Asteroids, or will you only get one? Maybe one will research artic colonies and the other will research volcanic colonies? Maybe each team may just try for one and not contest? Fire or Ice?
Pace::Fast
Teamwork::High
FlashpointA fastpaced map that lends itself to fast attacking and quick reaction from both players to gain control of the Asteroids. Further into the game , players will start to apply teamwork to control and protect the ice , fire and desert planet whilst using the Sun as a possible route of Team combined attack. But players must watch out , you are only an asteroids throw from your enemy throughout the game. (played left to right)
Pace::Fast
Teamwork::Moderate
Kharaks CrossA Cross designed map with a simple design which makes it a popular choice for a standard game. Asteroids around the outside give an incentive to be aggressive to lay claim to them. Battle towards the star in the middle and you could be rewarded with the capture of two asteroids and the tactical opportunities to attack any player or be attacked by any player!. Sometimes a good choice for 4 way ffa.
Pace::Moderate
Teamwork::Moderate
Sarum's Guardian"I want back position" , something you might hear alot when you play this map. This map forces players into the roles of Attack and Support. The emphasis is on the Support player to balance his expansion with assistance , whilst the foward player tries his best to contest the planets in the middle and not die.
Pace::Slow or Fast - Depends
Teamwork::High
Terah BeltA slower paced map with less emphasis on fast rushing. Players have time to control their half of the system before engaging in combat amongst the dead asteroids.
Pace::Slow
Teamwork::Moderate