In the 3-hour game I played I almost had the entire tech tree researched; it gave it no meaning to gameplay.
Hmm.. try playing with one star and three other opponents (small galaxy default default settings)- you should find that teching-up will go much more slowly (at least in my experience anyway..), due to the limited amount of resources
2) Triple the size of the tech tree. I know this could be very difficult to do but with the promised new content that will constantly keep coming out it shouldn't be that difficult.
- There could be an option when starting the game to include these extra techs so not to overwhelm the multiplayer aspect of the game. It would be useless to have a ton of techs that would never be reached because who can/want to play a multiplayer game for 12+ hours? (I would love to but it is not at all practical.
Eek... I personally think the tech tree is big enough as it is: imagine not having those three tabs (combat, empire, artifact)
I think it would be much better to concentrate on quality than quantity. Having too many techs is just asking for balancing issues.
4) Smooth out the look of the tech tree. When I first started playing I was confused with the tech tree, everything was crammed in all over the place.
Hehe, I'm guessing this is an near-release sort of thing to deal with
(Though I agree, the tree can be confusing at first glance).
5) Be able to trade techs with other civs. I figure this will eventually be implemented but I'll mention it anyways.
Hmm.. really? I think this is more or less impossible with other races, based on my current understanding - the advent and vasari likely have techs specialized to their race... trading their techs with the TEC will likely be useless IMO...
Of course, TEC could trade with TEC and vasari could trade with vasari but I think if there's a situation where you have three teams, two TEC and one vasari, the game could become a no-show if the TEC team up...