Haha, that was an entertaining post. I personally love Homeworld and Galactic Civ II...although I never played the first GC

Still, even though I get that this isn't Homeworld 3, I would like to see a few changes. If these desired changes incidentally seem to be Homeworldish, then so be it.
-Gravity Wells need to be much larger..at least 4 times larger bare minimum (10X would be a Homeworlder's dream). Ships need to be able to maneuver. Of course, keep the present ship speeds if you increase the gravity wells by that much.
-Ships/fighters should be scaled a little bit more realistically. So yes, Frigates should be even bigger than present Fighters, and Capital Ships should be even bigger when compared to Frigates.
-Some type of fog of war option (with ship sensors) for tactical combat should be implemented. A lot of us love cat and mouse tactical battles complete with flanking and ambushes.
-There should be more ship size classes than Fighter/Frigate/Capital Ship.
-Nebula and dust clouds would be great in tactical maps if they messed with sensor ranges.
-Something needs to be done to prevent a Phase Lane Fortification play style being the most powerful strategy. Multiplayer sucks on Space Empires V because the game reaches a point where nobody can assault fortified enemy warp points anymore and the game becomes a stalemate. I hope this doesn't happen with SoaSE.
*Hey, maybe by reimplementing planetary orbits like the developers initially wanted to do, trench warfare can be avoided. As planets orbit, the Phase Lanes shift around making new routes. So what was once a fortified planet in a key junction suddenly becomes a backyard base, far from the front lines.
Anyway, I suppose I should be putting these suggestions in the gameplay feedback forum.