I know LizardWatcher asked this question already in the old forum/site. But could you plz answer it again?
Will personnel be a factor in Sins? For example, the amount of personnel available will affect the ship's performance and the quality of the personnel will also affect the ships perfomance.
In Homeworld: Cataclysm, the personnel controlling the ships will achieve rank and therefore the ship will perform better. (this was removed in HW2) In Nexus, personnel is not as important but has great presence in the game. For example, if a ship is destroyed the number of survivers is recorded. The more survivers the better your score. In Hegemonia, each ship/planet has a unique individual
Will Sins be along that line? Or will it be like HW2 and put as little emphasis as possible on the personnels?
I tend to like the Nexus/Hegemonia system. In that case I can be more involved in the game. (modern FPS squad games are also incorporating this).