Yes I'm sure SoaSE was a very easy game to develop and they skipped all the potential hard parts to make a better UI while the game's design sticked to the safe and expected, because apparently the UI's designers would take all the work load of experimenting with a certain different gameplay feature therefor they wouldn't have so much time to spend on the UI
...Seriously now, it's all about what kind of game they wanted to make when they started this, not how hard they thought it was to make... If it was their original concept then I'm sure come beta day you would see it working wonderfully, regardless of how hard it was to get it done. I'm sure developers like Ironclad and Stardock have a bit more in their hearts and minds when they create games and do it out of love and do it because they want it, not just because they see if they can please people they will get money (though that's needed too of course).
And no, the above does not mean I think that was their concept and we will see it like this in the beta... Just to avoid confusion
Edit: I just noticed that the FAQ page mentions "Galaxy Exploration" as one of the elements borrowed from 4X games. Of course, in what way they mean that, I have no idea as, once again, we don't know that much about the gameplay just yet.