First love was Ascendency.
Just for experimenting not for fighting. I know the AI wasn't 'good'.
But the possibility to see your population grow displayed by a 'growing plant' was supurb. Same for the industry not hammers but an industry complex. It was not displayed in numbers but in a fotopicture of a growing industrycomplex. You have to see it to understand it. Same for the music supurb.
The desinign of spaceships the different alliens the posibility to trow a ship back in to a spacelane. Just the tip of the Iceberg. You could shoot back from a planet to destroy a spaceship. You could cloak and shield your planet.
Only the micromanagement.
The best way of to describe ascendency is 'gamedesign' 'lessons' forgotten.
In no other game the tech tree was in 3d and It was possible to see the thing you want to get and turn the tech tree 360. I know it is hard to describe those things it's just that most of the good things of ascendency were visual. No eye candy just visuals to help you to understand the game.
The most 'complete' TBS game.
Sid MEIER'S ALPHA CENTAURI
a.k.a (SMAC) Created by Brian Rennolds.
It is perfect. Every faction play's different. Good story. The possibility to change and desingn your units. The ability to change your game world in every possible way. And a lot more things I don't mention. If you change your ettics you change the way the game react on you. (More polution, Money, enz)
The only sad thing is that CIV 4 isn't so perfect. I would pay for a remake of the graphics of SMAC. Not for the gameplay or gamemechanics because those are already perfect. Just Smac in a CIV 4 engine.
Te most fun is to hear when your netwerk node is finished. Remember an army peleton singing 'You just got a network node'. Immersion
I played SMAC the sad thing is when I play CIV 4 I miss some features of SMAC in Civ 4.
Civ 4 is just no SMAC.