One thing still bugs me after the amazing patch- the random techs that you get when you capture a planet.
I just feel that it messes up the game slightly to get an uber tech that you are no where near researching. Getting the top weapons off the dreadlords in the campaign for instance completly changes it (for the worse imo)
My idea to improve it would be to make it so that when you invade a planet and capture a tech - you can only capture a tech that is available for you to research - that way you would get a bonus but not a massive game changing one (which gives an incentive to get your planets captured, just so you can get an amazing tech - a cheesy but hard to resist tactic when you think of the advantage you can get)
This idea could also be justified from a realistic point of view - if a tech is so incrediably far ahead of what you know, then you can't really steal it as you won't be able to comprehend it. (If I am researching laser II, am I really going to be able to understand and use a doomray!?)
No idea how easy or hard it would be but I feel it would be a brilliant change. (if it were too hard, then maybe an option removing tech capturing might also work)