The logistict numbers seem all messed up imo. Is there any way a group of tinys or smalls can win against the larger ships? Ok, before we go to any conclusions, let's do some math. I loaded the game where I hade the most research done and put the best weapon I had (Harpoon II) on all types of hulls to be able to compare stats.
Tiny:
HP: 6
FP: 6
Cost: 145
Log: 2
Small:
HP: 10
FP: 9
Cost: 220
Log: 3
Medium:
HP: 16
FP: 13
Cost: 325
Log: 4
Large:
HP: 28
FP: 18
Cost: 440
Log: 5
Huge:
HP: 48
FP: 24
Cost: 600
Log: 6
Ok, now we have somewhat comparable stats. Let's look at the extremes. Tiny vs Huge. In my game I had a logistic cap of 20 so let's use that. You can have 10 Tinys or 3 Huges in a fleet. This would make a total HP and FP of:
Tiny:
HP: 60
FP: 60
Cost: 1450
Log: 20
Huge:
HP: 144
FP: 72
Cost: 1800
Log: 18
in this setup the Huges have a battlerating ((HP-Huge/HP-Tiny)*(FP-Huge/FP-Tiny)) that is 2.88 times higher! The Tinys would just get crushed and probably not take out a single Huge, while the Huges would get exp and increase there HP, making the difference even bigger. The Tinys have a slightly lower cost but the cost of a battleship that NEVER WIN A BATTLE is really irrelevant. The only chance Tinys have to win over capital ships like Huges are by swarming them. This is where logicstics come in. The remove the only advantage the small ships can ever have over bigger ones. Large numbers.