Putting multiple types of attack on a ship is not advised. An exception would be if the opponent isn't using any defences at all. So squeezing, say, a Stinger and a Laser on a small ship could be helpfulI in the early game when the AI just builds 2-0 ships. |
Hi Entropy Avatar, I would think that multiple types of attack are also useful when your unsure exactly what types of defence your going to come up against. It may be that your at war with 2 or more civs using different defence types. Ideally though your right, it would be better to have ships with weapon types of the same kind and lots of them.
I wonder how adaptable civ AI is, if it comes across your ships and notices your using a certain type of weapon, does it then shift to building ships with appropriate defences.
Actually ship combat is a bit of an unknown as far as I can see. Has Stardock actually clarified how combat works exactly? If not it would be good to hear from them on this matter.
One thing I would like to see in the combat system is rather than total of each weapon type, each weapon is determined seperately against defences. So for eg if you have two beam weapons with damage value of 3 ea and your going up against shield of 4, damage would be Att(1-3)-Def(0-4) + Att(1-3)-Def(0-4). The current system gives defenders with defences an advantage over fleet attacks of small ships but not attacks by individual larger vessels.
A good analogy I think is current projectile tehnology. If you have a vehicle that has armour designed to protect it from 50mm shells and you use multiple 30mm guns against it its not going to be anywhere near as effective as, say, one gun firing 60mm rounds. (I know this is a very simplistic analogy) This puts more emphasis on higher tech weapons that are capable of bypassing more robust defences.
Edited Actually, Ive been thinking again, this may cause imbalance issues later on in the game with huge defences, unless you increase the size of defences on larger ships, say, as a function of hull size. This would also make sense; the larger the hull the much larger the defence sizes needed to give you the same defence values But this really overcomplicates things. Maybe this isnt such a good idea...