I was playing apocalypse campaign mission at tough level.Dread Lords were a true pain for me and my coalition because every time i took one of their planets after 4-5 turns they managed to retake the planet very easily so in the middle of the game i was very pessimist about winning the mission.After i discovered some techs to enable the construction of large hulls and better beam weapon (sorry but i don't remember the techs) i was able to build a ship which couldn't stand to powerful dreadlords ship but in a fleet of 4 of them could easily destroy these organic ships.The ship had an initial beam attack of 16 46 HP and 12 movement.At the beginning my combined attack of 64 was able to wipe out these ships without any hit to hitpoints and with 12 movement my fleet could do multiple attacks for turn.Dreadlord after Dreadlord my ships were so experienced that they got 612 HP each which is useless to say that they were unstoppable.So shouldn't be better if experience could be capped at a max to double initial HP or at least be tuned down?My ships had HP of nearly 15 times than at the beginning